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string id = 1
string name = 2
string color = 3
Used in: Graphic
repeated int32 frames = 1
float speed = 2
Used in: Npc
string id = 1
int32 class = 2
int32 gender = 3
int32 race = 4
int32 head = 5
int32 body = 6
int32 helmet = 7
int32 right_hand = 8
string nick = 9
int32 left_hand = 10
string color = 11
string clan = 12
bool enabled = 13
Used in: GraphicsDB
int32 id = 1
oneof type
string name = 4
Used in: GraphicsDB
int32 id = 1
repeated int32 grh = 2
int32 offset_x = 3
int32 offset_y = 4
map<string, int32> animations = 5
string name = 6
Used in: Npc
int32 slot = 1
string name = 2
int32 image = 3
int32 quantity = 4
string description = 5
int32 id = 6
Used in: MapEntity
float hue = 1
float height = 2
float radius = 3
float saturation = 4
float fall_off = 5
Used in: StoredChunk
int32 x = 1
int32 y = 2
optional Light light = 3
optional Shape collider = 4
int32 graphic_id = 5
string entity_id = 6
bool vertical_graphic = 7
int32 x = 1
int32 y = 2
int32 item = 3
int32 amount = 4
int32 x = 1
int32 y = 2
string name = 4
string alignment = 5
string ai = 6
int32 min_hp = 7
int32 max_hp = 8
int32 min_mana = 9
int32 max_mana = 10
int32 min_strenght = 11
int32 max_strenght = 12
map<int32, int32> skills = 13
map<int32, int32> abilities = 14
optional Character visual = 15
Used in: Shape
Used in: GraphicsDB
string path = 1
string code = 2
Used in: MapEntity
repeated Point points = 1
Used in: GraphicsDB
string name = 1
string json = 2
string atlas = 3
Used in: Graphic
int32 texture = 1
int32 x = 2
int32 y = 3
int32 w = 4
int32 h = 5
int32 pivot_x = 6
int32 pivot_y = 7
int32 chunk_id = 1
repeated MapEntity entities = 2
Used in: Texture
string diffuse = 1
string normal = 2
string emmisive = 3
int32 width = 4
int32 height = 5
Used in: GraphicsDB
string diffuse = 1
string normal = 2
string emmisive = 3
int32 width = 4
int32 height = 5
int32 x = 1
int32 y = 2
int32 tileset_grh = 3
int32 tileset = 4
int32 flags = 5
int32 blocked = 6
int32 layer2 = 7
int32 layer3 = 8
int32 layer4 = 9