Logo

Rune

The player that blends classic design with modern technology.

GitHub License Nix Flakes Issue Hunt GitHub Actions Workflow Status Stable Release Preview Release

https://github.com/user-attachments/assets/f363ff5e-d8e5-49b1-81f1-74efa831f83a

Introduction

Rune Player is a music player that offers audio analysis and recommendation features. It introduces a new, modern music management paradigm to enhance your experience with cross-platform support.

Windows Support SteamOS Support macOS Support Linux Support Android Support iOS Support

Motivation

Rune is a UX experiment inspired by the question: What if Zune[^1] had continued to evolve? Using a modern tech stack, Rune captures the essence of Zune, drawing from the design highlights of various Windows products since the Windows XP era, including Windows Mobile[^1] and Windows Media Center[^1].

The motivation behind Rune is to provide a modernized audio listening and management experience. With the rise of streaming services, localized music players have become less common, and many well-known media players have stagnated. Rune aims to offer a clean, consistent, and efficient audio playback experience.

Unique Features

Available on Steam Available on Microsoft Store Available on App Store

Support Model

As MPL-licensed open-source software, Rune is free as in speech - you can freely modify and distribute it. However, unlike free beer, full community access requires a paid license. The base price starts at $10 globally, though actual costs may vary due to platform policies and regional adjustments.

To ensure sustainable development and continued innovation, we've established a tiered support system:

For complete details about our support tiers and philosophy, please see our support policy document.

Installation and Running

We encourage you to purchase and use Rune through the official channels available in the software stores mentioned above, as these are maintained by the Rune team.

However, for users with specific needs, you can choose to build your own binary package, download the CI-provided binary builds or use community-maintained packages like Scoop, Homebrew, and Flatpak. Please note that while some of these packages are acknowledged and supported by Rune developers, they are not officially maintained by Rune. We do not guarantee their stability or security.

If you want to compile your own binary package. The documentation and CI scripts serve as excellent references.

Additionally, when using these unofficial sources, you still need to purchase a license to become a genuine user.

Release Policy

Rune is divided into two release queues: the Production Queue and the Cutting Edge Queue. These queues release independently.

If a version in the Cutting Edge Queue reaches production quality after the RC stage, it will replace the version in the Production Queue and be pushed to users.

Contributing

We're thrilled you're interested in contributing. Before you dive in, please take a moment to review these key points to ensure smooth collaboration. For detailed instructions, please refer to the full Contributing Guide.

Acknowledgments

We extend our gratitude to the open-source project Meyda for enabling the audio analysis functionality. We also thank the countless developers in the Rust and Flutter ecosystems for making Rune possible.

License

This project is licensed under the MPL License.

[^1]: All mentioned Microsoft products are trademarks of Microsoft. This project is not affiliated with Microsoft, and the founders of this project are not Microsoft employees.