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Used in: PlayerUnitCommand.IssueOrder
Used in: PlayerUnitCommand.IssueOrder
required string unit_type = 1
required SimVector position = 2
Used in: PlayerUnitCommand.IssueOrder
Used in: NetworkMessage
required int32 next_command_set_to_receive = 1
required int32 next_command_set_to_send = 2
required int32 ack_delay = 3
required int32 current_scene_time = 4
required uint32 player_id = 6
required int32 packet_id = 7
required int32 next_game_hash_to_send = 8
required int32 next_game_hash_to_receive = 9
repeated int32 game_hashes = 10
Used in: GameUpdateMessage
Used in: PlayerUnitCommand.IssueOrder
Used in: NetworkMessage
Used in: LoadingStatusMessage
Used in: PlayerUnitCommand.IssueOrder
Used in: GameUpdateMessage.PlayerCommandSet
Used in: PlayerCommand
(message has no fields)
Used in: PlayerCommand
required int32 unit = 1
oneof command
Used in: PlayerUnitCommand
Used in: IssueOrder
Used in: PlayerUnitCommand
required int32 count = 1
required string unit_type = 2
Used in: PlayerUnitCommand
Used in: SetFireOrders
HoldFire = 0
ReturnFire = 1
FireAtWill = 2
Used in: PlayerUnitCommand
Used in: PlayerUnitCommand
(message has no fields)
Used in: PlayerCommand
(message has no fields)
Used in: AttackOrder, BuildOrder, MoveOrder
required float x = 1
required float y = 2
required float z = 3