These commits are when the Protocol Buffers files have changed: (only the last 100 relevant commits are shown)
Commit: | f44cc33 | |
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Author: | Michael Pollind | |
Committer: | GitHub |
perf: upgrade to use proto3 (#4872)
The documentation is generated from this commit.
Commit: | e6909b4 | |
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Author: | Michael Pollind |
perf: split packet into indvidual netMessages
Commit: | eaa787a | |
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Author: | Michael Pollind |
chore: remove packed default enabled in proto3
Commit: | 90ab8a8 | |
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Author: | Michael Pollind |
perf: upgrade with proto3 and reworked network packets
Commit: | 8b1c617 | |
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Author: | Adrijaned | |
Committer: | Adrijaned |
Removed mentions of biomes from network-things
Commit: | 14182cf | |
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Author: | 4denthusiast |
Remove liquid data Remove liquid data from chunks, and the classes for its encoding.
Commit: | 1290be9 | |
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Author: | 4denthusiast |
Add custom per-block data fields Allow mods to register additional 4, 8 or 16 bit data fields to be stored for each block along with the blodk IDs, biome data &ct. If data-fields of the same size are registered for disjoint sets of blocks, they may be made aliases of the same field, to save space.
Commit: | 37d6553 | |
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Author: | Inei1 |
change ServerInfoMessage to send an error message instead of blacklist/whitelist
Commit: | 90dc492 | |
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Author: | Inei1 |
basic implementation of server blacklist
Commit: | fe63049 | |
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Author: | Vizaxo | |
Committer: | Tobias Nett |
Convert alwaysRelevant to EntityScope, and update entity creation Remove the alwaysRelevant property, instead getting the information about entity relevance from the entity's scope. Also update the entity creation methods, moving all of the creation (including creating with a given id) into the EntityBuilder, to keep it all in one place. And update associated tests.
Commit: | 7c2ec1c | |
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Author: | Vizaxo | |
Committer: | Vizaxo |
Allow serialization of entity scope (sector or global) Allow information about what scope an entity is in (either sector-scope or global) to be serialized and saved when the world is saved. No information about which sector the entity is in is stored; that is worked out by the SectorManager when the entity is loaded.
Commit: | 42c7b0c | |
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Author: | Siarhei Shalyhaila | |
Committer: | ar0ne |
Add amount of players online to JoinServer screen
Commit: | 9041ee7 | |
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Author: | Gianluca Nitti |
Added MOTD to server configuration and message. Like suggested in #2855
Commit: | fc68301 | |
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Author: | Rasmus Praestholm |
Remove a few more author tags.
Commit: | 873428b | |
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Author: | Martin Steiger |
Communicate camera reflection height to remote clients
Commit: | e70523c | |
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Author: | Florian Köberle | |
Committer: | Florian Köberle |
Don't maintain and restore external references. This code simplification is possible, as ids do no longer get reused.
Commit: | ecb870f | |
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Author: | Florian Köberle | |
Committer: | Florian Köberle |
Change the entity id type from int to long. This allows us to drop in future the free list and meta data tables.
Commit: | 0138397 | |
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Author: | Florian Köberle | |
Committer: | Florian Köberle |
Don't reuse entity ids. Reasoning: - The entity ids are now of type long and should thus not reoccur. - It allows for further simplifications. -> It is no longer necessary to manage external references. As they where mainly needed to check if the refrences of a restored entity are still valid and thus have not been reused yet.
Commit: | 8345615 | |
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Author: | Sebastian Hartte | |
Committer: | Sebastian Hartte |
Plant systems now use the biome temperature/humidity for deciding whether to grow (change to LocalParameters), due to the high performance impact of perlin noise. Added biome id mapping synchronisation to the network protocol. Refactored several interfaces to remove access to world generation in non-authoritative mode and removed the RemoteWorldGenerator since it's no longer needed.
Commit: | 0633627 | |
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Author: | Sebastian Hartte | |
Committer: | Sebastian Hartte |
Added a per-block concept of biome that is stored within the chunk data. Added an UpdateBiome concept to send biome updates (just like block updates) to network clients after the whole chunk has been transferred. Introduced a BiomeRegistry and Biome interface in the engine module and reworked the ChunkTessellator to use humidity/temperature associated with the block's biome. Future work: Directly specify foliage color in the biome and use that for coloring leaves.
Commit: | 803dd97 | |
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Author: | Immortius |
Switched to Run Length Encoded representation of the world when serialized.
Commit: | 7391d49 | |
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Author: | Martin Steiger |
Replicate player color over the network
Commit: | 993312b | |
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Author: | Rasmus Praestholm |
Restructure: Move src and libs into new engine dir
Commit: | 099a111 | |
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Author: | Immortius |
Lighting information no longer stored on chunk save, and is instead regenerated on load. This prevents potential errors from light changes on the edge of the loaded world.
Commit: | 93646d3 | |
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Author: | Immortius |
Implemented module downloading from server during connect. Reworked load progress monitoring a little. Added logging of Java version during startup. Tweaked error handling when loading a world.
Commit: | 6be63cc | |
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Author: | Immortius |
Some netcode restructuring in preparation for module downloading from server.
Commit: | fa8d974 | |
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Author: | Immortius |
Modules versions are now stored in saved games and sent in the network handshake.
Commit: | 6928f77 | |
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Author: | Immortius |
Finished moving over to the new ChunkStore from the old Chunk protobuf class.
Commit: | 32ad163 | |
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Author: | Immortius |
Moved owner off of NetworkComponent and made it more central to entities. Added alwaysRelevant field for entities that should not be stored in chunk/player stores.
Commit: | e736ced | |
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Author: | Immortius |
Implemented core entity storage in chunk stores. Added setBlockRetainComponent functionality to force a block to be retained Some refactoring around the Storage Manager.
Commit: | 3125317 | |
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Author: | Immortius |
Continuing on developing the new StorageManager, starting to add support for saving to disk and restoring.
Commit: | f0c21fb | |
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Author: | Immortius | |
Committer: | MarcinSc |
Game time is now persisted Bit of refactoring of the save game format in preparation for multiple world support. Removed some old classes that were unused.
Commit: | d50d602 | |
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Author: | Immortius | |
Committer: | MarcinSc |
Prefab inheritence should work properly. Prefabs now support a "removeComponents" list property of components to remove from their parent. Prefab loading is now handled much more by the asset system. Fixed cleanup of memory when returning to the main menu, including a number of memory leaks. Fixed a dubious location where multiple threads were changing an unsynchronized set.
Commit: | 39f812c | |
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Author: | Immortius |
Game time is now persisted Bit of refactoring of the save game format in preparation for multiple world support. Removed some old classes that were unused.
Commit: | a3ef3f8 | |
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Author: | Immortius |
Prefab inheritence should work properly. Prefabs now support a "removeComponents" list property of components to remove from their parent. Prefab loading is now handled much more by the asset system. Fixed cleanup of memory when returning to the main menu, including a number of memory leaks. Fixed a dubious location where multiple threads were changing an unsynchronized set.
Commit: | 8f4484d | |
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Author: | Immortius |
Bug fixes: * Fixed initial replication of block ids to include family ids (to allow the client to know what freeform families have been registered) * Fixed an issue with network ids not being set correctly when starting to host. * Network Ids are now removed when the server is shut down. * Fixed an issue with blocks entities not being restored correctly when received client-side due to their prefab not being applied. * Functionality: * Added debugTarget command that prints the entity information of the current target to console.
Commit: | 0536937 | |
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Author: | Immortius |
Added some initial support for persisting players when they leave the game and restoring them on return. Added fix for handling of null audio manager (sounds load through the current manager). Further developed TerasologyTestEnvironment (for unit testing in an ingame-like setup) Some refactoring of packages
Commit: | 4b37fe1 | |
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Author: | Immortius |
Implemented the second half of the authentication process - authenticating with a previously provided certificate. Added timestamps to the handshake messages.
Commit: | 807de6a | |
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Author: | Immortius |
Updated protobuf and netty. Partially implemented client identity and authentication. A server certificate is generated for the user on first run of Terasology. When a client joins a server for the first time, they are provided an identity for use on that server. Disabled compression temporarily (need to work out a bug causing some data to be lost)
Commit: | a35c3e4 | |
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Author: | Manuel Brotz |
Chunks are now saved to disk using protobuf only. No java object serialization any more! Note: Old worlds can still be loaded and are converted into the new storage format. + added additional decode() method to interface ProtobufHandler<T, M> * updated file Chunks.proto to reflect latest changes in chunk storage * updated class WorldRenderer to support the new storage format * extended interface ChunkStore with new methods saveToFile(File) and loadFromFile(File) * lots of changes to class ChunkStoreProtobuf to implement the new storage format + added support for threads monitoring to class ChunkStoreProtobuf + added subclass ProtobufHandler to class ChunkStoreProtobuf
Commit: | 71ea88b | |
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Author: | Manuel Brotz |
Extended Chunks.proto to support lists of compressed and uncompressed chunks.
Commit: | 7c0e428 | |
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Author: | Manuel Brotz |
Refactored chunk state representation into its own class. + added class ChunkState - removed subtype Chunk.State * changed class Chunk to use the new class ChunkState * changed some other classes to use the new class ChunkState * changed protobuf implementation to simplify encoding/decoding of chunk states - removed default constructor for class Chunk - removed implementation of interface Externalizable for class Chunk Note: From now on, java object serialization for chunks is no longer supported!
Commit: | ce7e634 | |
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Author: | Immortius |
Added support for replicating block registration. Cleaned imports.
Commit: | 52f18b1 | |
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Author: | Immortius |
Completed move of configuration over to the new (JSON) system.
Commit: | 27cf8c5 | |
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Author: | Immortius |
Added support for clients specifying their view distance (only on connection, cannot be changed in game yet).
Commit: | 635e5be | |
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Author: | Immortius |
Completed switch from old to new config system. Changed config load process to apply a delta over the default config, so missing values are restored.
Commit: | 90288bf | |
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Author: | Immortius |
Backported audio system improvements from multiplayer fork. Volume controls and null audio system now supported.
Commit: | 0e14291 | |
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Author: | Immortius |
Finished integration of sound and music volume with config and gui.
Commit: | bf11a3a | |
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Author: | Benjamin Glatzel |
Adds various new rendering related features and tweaks. - Adds real refractive surfaces (third render pass for solid chunks - yey). - Renames various shader parameters and adds many new properties - Removes faked refractive water surface and adds a new config option to enable water refraction - Tweaks shading of ocean waves on "Insane" - Some more things I forgot...
Commit: | 0ab9212 | |
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Author: | Benjamin Glatzel | |
Committer: | Benjamin Glatzel |
Tweaks various rendering related things and adds a new custom (less repetitive) ocean/water simulation/animation algorithm. - Adds that the normals for the offset water vertices get calculated using multisampling and differentiating - Separates grass animation from water animation (water animation is only available via the "Insane" and "Epic" graphics quality settings from now on) - Adds various properties to control the water simulation - Adds support for different quality settings for the water simulation (octaves used for the wave generation can he varied)
Commit: | 67a1a0a | |
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Author: | Benjamin Glatzel |
Adds various rendering related additions, fixes and tweaks. Also adds TeraEd to be a part of the Terasology distribution by default. - Tweaks sky shader and adds inscattering (colored haze/fog) effect to the terrain - Adds first version of light shafts (currently disabled) - Increases water vertex animation complexity a bit - Replaces water normal map - Adds various new properties to be used in combination with TeraEd - Cleans up various other things
Commit: | 65cf7c9 | |
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Author: | Benjamin Glatzel | |
Committer: | Benjamin Glatzel |
Tweaks some rendering related things, adjusts the color of the skysphere and extends some TeraEd related things engine and editor wise. - Adjusts skysphere color to fit the new style - Reduces bloom render target size - Adjusts outline shader properties - Enables outline shader in all display quality configurations by default
Commit: | e0df4f2 | |
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Author: | Benjamin Glatzel |
Cleans up various rendering related things and adds a new (toony) outline shader to the "Insane" video quality setting.
Commit: | 935a06e | |
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Author: | Immortius |
Set event fields to replicated by default, with a NoReplicate annotation to prevent them being sent Added a skipInstigator option to Broadcast events, to send them to everyone except the instigator (useful where the event is simulated client-side) Fixed issues with sending events to blocks. Moved look pitch and yaw to CharacterComponent and added pitch to input. This means that they don't need to be sent with events. Simplified AttackRequestEvent. Network enabled block damage. Added a prefab for block particles.
Commit: | 35feefa | |
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Author: | Benjamin Glatzel |
Adds various rendering related fixes, tweaks and new features. - Adds support for film grain as a post-processing effect in combination with the "Insane" video quality setting - Improves SSAO and enables it with the "Insane" video quality setting - Adjusts HDR settings - Fixes that the exposure was falsely calculated when the luminance equalled zero
Commit: | d3f603d | |
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Author: | Benjamin Glatzel |
Removes the option to disable post-processing effects from the config since it is not officially supported any more (and might be deactivated because of settings ported over from a previous version).
Commit: | 2ef3bd3 | |
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Author: | Benjamin Glatzel |
Adds SSAO support and various other rendering related fixes and tweaks. SSAO can be enabled by pressing F9 - official support via the menu is disabled until the system works correctly in combination with transparent objects and surfaces. - Tweaks various HDR related settings to make the game more colorful - Fixes bloom - Incorporates the in #429 mentioned changes to the chunk shader - (Hopefully) fixes #428
Commit: | abf274f | |
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Author: | Benjamin Glatzel |
Adds new "insane" graphics quality mode and - as a first "insane" feature - camera motion blur. Also increase the default FOV from 80 to 90 degrees.
Commit: | a6017f3 | |
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Author: | Benjamin Glatzel |
Adjusts some default config settings, overhauls the graphics quality settings and tweaks some shaders. Fixes flickering light. Completely removes the ugly settings and the option to disable the post-processing effects. Instead adds various new features which get disabled according to the current setting (bloom, automatic eye adaption, vignette, ...). Also sets the default FOV to 80 degrees.
Commit: | 20d1566 | |
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Author: | Immortius |
Added time synchronization with the server Added support for batched network messages
Commit: | b093d2e | |
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Author: | Immortius |
Merge branch 'develop' of git@github.com:MovingBlocks/Terasology.git into multiplayer Conflicts: mods/core/assets/prefabs/player.prefab src/main/java/org/terasology/asset/sources/AbstractSource.java src/main/java/org/terasology/componentSystem/rendering/FirstPersonRenderer.java src/main/java/org/terasology/config/Config.java src/main/java/org/terasology/entitySystem/pojo/PojoEntityManager.java src/main/java/org/terasology/game/types/FreeStyleType.java src/main/java/org/terasology/logic/commands/Commands.java src/main/java/org/terasology/logic/players/LocalPlayer.java src/main/java/org/terasology/logic/players/LocalPlayerSystem.java src/main/java/org/terasology/rendering/gui/widgets/UIItemContainer.java src/main/java/org/terasology/rendering/gui/windows/UIScreenItems.java src/main/java/org/terasology/rendering/logic/MeshRenderer.java src/main/java/org/terasology/rendering/world/WorldRenderer.java src/main/java/org/terasology/world/chunks/Chunk.java src/main/java/org/terasology/world/chunks/localChunkProvider/LocalChunkProvider.java
Commit: | 27bfda9 | |
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Author: | Immortius |
Added an improved format for entity data (PackedEntity). Some general tweaks and fixes to the metadata system.
Commit: | 1479c1e | |
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Author: | Immortius |
Some optimisation to network messages - replaced use of strings for component/event and field names with ids.
Commit: | 0938a31 | |
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Author: | Immortius |
Implemented basic network support for UseItem and Attack Added some support around block entity replication Restricted client events to only be propagated when sent to owned entities
Commit: | d130b80 | |
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Author: | Manuel Brotz | |
Committer: | Manuel Brotz |
Added protobuf support for the Chunk class. Switched to protobuf to store new worlds. + added Chunks class which is responsible for mod extensions of chunk data and supports encoding and decoding of chunks into protobuf messages + added interface ProtobufHandler<T, M> to implement encoders and decoders for protobuf messages + added static class ProtobufHandler to Chunk class + added ChunkStoreProtobuf which uses protobuf internally to store chunks * internally renamed the liquid data into extra data * added checks to AdvancedConfig to make sure it does not throw if some settings can't be found * updated Chunks.proto to support mod extensions of chunk data * updated WorldRenderer to use ChunkStoreProtobuf instead of ChunkStoreGZip
Commit: | e3764e1 | |
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Author: | Manuel Brotz | |
Committer: | Manuel Brotz |
* changed required fields to optional in protobuf messages for chunks and tera arrays
Commit: | b63f249 | |
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Author: | Manuel Brotz | |
Committer: | Manuel Brotz |
+ added position and state to protobuf message Chunk
Commit: | 1882286 | |
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Author: | Manuel Brotz | |
Committer: | Manuel Brotz |
+ implemented registry for tera array factories and serialization handlers + implemented TeraArray.encode(TeraArray) which encodes the supplied tera array into a protobuf message + implemented TeraArray.decode(ChunksProtobuf.TeraArray) which decodes the supplied protobuf message into a tera array * added a type identifier to the protobuf message for future use in mod supplied tera array implementations
Commit: | 0a0f69c | |
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Author: | Manuel Brotz | |
Committer: | Manuel Brotz |
+ implemented serialization handlers using ByteBuffers for every tera array + implemented benchmarks for different ways of serializing tera arrays + added Chunks.proto describing simple messages for chunks and tera arrays - removed stream based serialization handlers due to massive performance problems
Commit: | 2ab585f | |
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Author: | Immortius |
Numerous fixes to event and entity replication. Removed inital chat code and replaced with an event based system. Added a client info prefab, for player information replicated to all players. Fixed dumpEntities command to dump all entities even if they are not set to be persisted. Added a "local" client indicator to ClientComponent. Fixed initialisation order on client so that prefabs are registered before received entities are processed. Removed irrelevent scoping from message manager.
Commit: | 03cb91c | |
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Author: | Immortius |
Initial implementation of event replication.
Commit: | b9d8d33 | |
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Author: | Immortius |
Initial implementation of entity replication (initial, update and removal) Overhauled Component Metadata handling and began adding support for event metadata (to support event replication)
Commit: | e36e9a7 | |
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Author: | Immortius |
Added a touch of extra debugging to block changed messages. Started adding the backbone for entity replication
Commit: | dffef95 | |
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Author: | Immortius |
Server changes to blocks are replicated to clients.
Commit: | 7e47c52 | |
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Author: | Immortius |
Initial multiplayer work: - Connection handshake - Activated modules server is using - Using block mapping server is using - Relevant chunk replication - Testing code for sending messages Currently all single player games are servers, and join game connects to localhost
Commit: | 2c1ae49 | |
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Author: | Immortius |
Added support for Sets in components, and explicit support for Region3i. Removed some unused protobuf definitions.
Commit: | 0b89a34 | |
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Author: | Immortius |
Integrated InputConfig with UIMenuConfigControls.
Commit: | 5022fd4 | |
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Author: | Immortius |
Implemented "persisted" flag for perfabs/entities. Can be used to set whether an entity should be persisted between sessions. Fixed facing of prefabs spawned with the spawnPrefab command.
Commit: | f3a9a04 | |
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Author: | Marcel L |
Integrated chunk_generator.json into WorldManifest.json
Commit: | a7344aa | |
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Author: | Marcel L |
Added chunk generator selection to create world screen.
Commit: | 6e8165d | |
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Author: | Marcel L |
Updated settings menu.
Commit: | 9a831d3 | |
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Author: | Rasmus Praestholm |
Fix up default bindings for moving forward and left, swap the mouse buttons, regenerate config so it'll matter - and fix more AssetManager moves
Commit: | 03954aa | |
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Author: | Overdhose |
Initial options modification, changing water option requires restart
Commit: | be1741d | |
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Author: | Benjamin Glatzel |
Optimizes post processing.
Commit: | 4fed20b | |
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Author: | Benjamin Glatzel |
* Fixes some parts of the duplicated shader code and stores the global shader include files in a central place - this should at least elimnate the shader compilation errors * Fixes wrong app data directory using OS X - this was a horribly wrong place ;) * Fixes copyright header in all source files (ouch!)
Commit: | d121430 | |
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Author: | Immortius |
Merge branch 'develop' into multiplayer Conflicts: src/main/java/org/terasology/componentSystem/action/BookshelfHandler.java src/main/java/org/terasology/componentSystem/action/ExplosionAction.java src/main/java/org/terasology/componentSystem/action/SpawnPrefabAction.java src/main/java/org/terasology/componentSystem/action/TunnelAction.java src/main/java/org/terasology/componentSystem/block/BlockEntitySystem.java src/main/java/org/terasology/componentSystem/common/StatusAffectorSystem.java src/main/java/org/terasology/componentSystem/controllers/LocalPlayerSystem.java src/main/java/org/terasology/componentSystem/controllers/MinionSystem.java src/main/java/org/terasology/componentSystem/controllers/SimpleAISystem.java src/main/java/org/terasology/componentSystem/controllers/SimpleMinionAISystem.java src/main/java/org/terasology/componentSystem/items/InventorySystem.java src/main/java/org/terasology/componentSystem/items/ItemSystem.java src/main/java/org/terasology/componentSystem/rendering/BlockDamageRenderer.java src/main/java/org/terasology/componentSystem/rendering/FirstPersonRenderer.java src/main/java/org/terasology/componentSystem/rendering/MeshRenderer.java src/main/java/org/terasology/entityFactory/BlockItemFactory.java src/main/java/org/terasology/entityFactory/GelatinousCubeFactory.java src/main/java/org/terasology/entityFactory/PlayerFactory.java src/main/java/org/terasology/events/ActivateEvent.java src/main/java/org/terasology/game/modes/StateSinglePlayer.java src/main/java/org/terasology/logic/manager/AudioManager.java src/main/java/org/terasology/logic/manager/GroovyHelpManager.java src/main/java/org/terasology/logic/manager/GroovyManager.java src/main/java/org/terasology/logic/simulators/Simulator.java src/main/java/org/terasology/logic/world/Chunk.java src/main/java/org/terasology/logic/world/LocalWorldProvider.java src/main/java/org/terasology/logic/world/WorldUtil.java src/main/java/org/terasology/logic/world/chunkStore/ChunkStoreFileSystem.java src/main/java/org/terasology/model/structures/BlockCollection.java src/main/java/org/terasology/persistence/PersistableObject.java src/main/java/org/terasology/rendering/physics/BulletPhysicsRenderer.java src/main/java/org/terasology/rendering/shader/ShaderParametersPost.java src/main/java/org/terasology/rendering/world/ChunkUpdateManager.java src/main/java/org/terasology/rendering/world/Skysphere.java src/main/java/org/terasology/rendering/world/WorldRenderer.java src/test/java/org/terasology/game/logic/world/ChunkTest.java
Commit: | 6375541 | |
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Author: | Benjamin Glatzel |
* Changes the tinting of grass blocks by desaturating the textures * Drastically increases the resolution of the clouds and adjusts the noise function accordingly * Adds the functionality to hide the HUD to the 'H' key * Adds new background images for the menu and loading screen * Adds new image path to the README * Adds consolelog.json to .gitignore file and removes it from the repository
Commit: | 6a302a7 | |
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Author: | Austin Richards |
Rebased to MovingBlocks develop branch.
Commit: | 4eed267 | |
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Author: | Immortius |
Refactoring World/Chunks in preparation for remote world support. Changed chunks to be identified by their positions only, not by the hashes of their positions (due to collision concerns) Started to remove some dependencies on LocalWorldProvider
Commit: | ae00717 | |
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Author: | Immortius |
Basic network test
Commit: | 3505a64 | |
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Author: | Immortius |
Fixed build file handling of resources Some work towards loading mods and adding them to the asset manager
Commit: | 2f70446 | |
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Author: | Immortius |
Changed items and gelatinous cubes to use prefabs. Changed fov setting to correctly be horizontal fov rather then vertical
Commit: | f99f0db | |
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Author: | Immortius |
Initial wave of project restructure * Adopted maven-style directory structure * Moved performance tests into their own sourceSet (run with perfTest task) * Split resources and groovy into separate source paths * Changed compatibility level to 1.6 * Changed output to use the target folder * Excluded some folders from the IDEA project to keep things neat * Run is now executed on the produced jar to solve classpath issues, pending improved resource resolution
Commit: | 6a4094a | |
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Author: | Immortius |
Initial wave of project restructure * Adopted maven-style directory structure * Moved performance tests into their own sourceSet (run with perfTest task) * Split resources and groovy into separate source paths * Changed compatibility level to 1.6 * Changed output to use the target folder * Excluded some folders from the IDEA project to keep things neat * Run is now executed on the produced jar to solve classpath issues, pending improved resource resolution
Commit: | f119f4e | |
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Author: | Immortius |
Firmed up JSON serialization and added support for deserialization. Some small changes to EntityData protobuf
Commit: | 4c40fd6 | |
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Author: | Immortius |
Added support for storing ComponentType via indexes. More Refactoring of EntiyPersister
Commit: | acc52f9 | |
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Author: | Immortius |
Completed implementation of storing only the elements of entities that differ from their origin prefabs.
Commit: | e78598f | |
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Author: | Immortius |
Started integrating prefabs into the entity system proper. The prefab used to create an entity is retained, and prefabs are stored and restored as part of the entity save.
Commit: | b5a0f78 | |
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Author: | Immortius |
- Implemented entity ref invalidation, so when an entity is destroyed all references are broken and the id can be safely reused - Removed no longer needed Item onDestroy event handler - Fixed lighting of first person hand mesh - Persist freed ids list - Fixed saving entities if world directory doesn't exist yet
Commit: | 2ebda40 | |
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Author: | Immortius |
Started adding serialization support to the entity system