Get desktop application:
View/edit binary Protocol Buffers messages
Indicates the start of a database dump
Used in:
Used in:
Used in:
Adds row(s) to a database that is currently being dumped
Used in:
Debug output text (DebugBreak) from the story script
Used in:
Notifies the frontend that the story was unloaded
Used in:
(message has no fields)
Indicates the end of a database dump
Used in:
Indicates the end of an evaluation
Used in:
Adds row(s) to the result set of an evaluation
Used in:
Used in:
Used in:
Used in:
Used in:
(message has no fields)
Story synchronization data Each message may contain an arbitrary amount of goals/dbs/nodes. Elements in subsequent messages must be appended to the nodes sent previously.
Used in:
Indicates that all story nodes were sent to the frontend.
Used in:
(message has no fields)
Used in:
Used in:
Same as MsgBreakpoint::BreakpointType
Used in:
Don't break on Pushdown events if the node is a rule node
Don't break inside database propagation chains
Requests the debugger to evaluate an expression
Used in:
Used in:
calls IsValid; returns a result row and a true/false match flag
calls Pushdown; returns an arbitrary number of result rows
calls Insert; no result
calls Delete; no result
Used in:
Used in:
Used in:
Used in:
Requests the debugger to send all story goals/dbs/nodes to the frontend. This is used to validate that the debug info loaded on the frontend matches the story being executed on the backend.
Used in:
(message has no fields)
Used in:
,Used in:
Used in:
Used in:
Used in:
Used in:
Used in:
Used in:
Used in:
, , , ,Used in:
Used in:
,