This project is designed to learn good navigation skills for simulated characters
This section covers some of the steps to setup and compile the code. The software depends on many libraries that need to be carefully prepared and placed for the building and linking to work properly.
git clone https://github.com/UBCMOCCA/TerrainRLSim.git
Run the deb_deps.sh script to install the system dependencies required to build the project.
Ensure that your machine is capable of running OpenGL version 3.3 or greater.
You can verify the version of OpenGL your machine currently has installed via the following command:
glxinfo | grep "OpenGL version"
If glxinfo is not installed on your system, install the mesa-utils package.
OpenGL should come as part of the drivers for your graphics hardware (whether part of the motherboard or dedicated graphics card). If you are missing a compatible version of OpenGL, consider updating your graphics drivers; if you have a GPU, ensure that the system is actually using it.
Download the most recent compressed external file from the newest release.
Extract it and move into the TerrainRL directory. The top directory of the TerrainRL repository should now contain a directory called external, in addition to all the other directories that were there before.
If you are using an OS other and Ubuntu 16.04 64-bit build the source code for caffe that came in the external directory.
cd external/caffe
make clean
make
cd ../../
Copy the compiled caffe lib directory from external/caffe/build/lib to the top directory of TerrainRL.
cp -r external/caffe/build/lib .
Copy other prebuilt libraries from the external folder
cp external/caffe/build/lib/libcaffe.* lib/
cp external/Bullet/bin/*.so lib/
cp external/jsoncpp/build/debug/src/lib_json/*.so* lib/
Generate the python code wrappers (optional, if you are not planning on simulating things from python)
cd simAdapter/
sudo apt-get install swig3.0 python3-dev python3-pip -y
./gen_swig.sh
cd ../
Generate makefiles using premake4.
./premake4_linux clean
./premake4_linux gmake
Build all the targets!
cd gmake
make config=release64
cd ../
Note: you can speed up the build by appending the -j8 flag to this last make command, where 8 here is the number of concurrent build threads that make will launch. Choose a number that makes sense based on the hardware resources you have available to you.
Note: There are some issues with the installation on Ubuntu 14.04. Some of the libraries have changed their location and name (see https://github.com/BVLC/caffe/issues/2347 for a solution).
This setup has been tested on Windows 7 and 10 with visual studio 2013.
After the system has been build there are two executable files that server different purposes. The TerrainRL program is for visually simulating the a controller and TerrainRL_Optimize is for optimizing the parameters of some controller.
Examples:
# To simulate a controller/character
./TerrainRL -arg_file= args/biped3D/test_biped_3d_args.txt
# To Train a controller
./TerrainRL_Optimizer -arg_file= args/biped3D/opt_train_biped_3d_cacla.txt
./TerrainRL_Optimizer -arg_file= args/genBiped2D/opt_args_imitate_biped_full_phase.txt
Most of these are toggles
These lists are provided for reference only. Normally, if you follow the instructions above, you shouldn't need to know about any of this.
# CPU-only switch (uncomment to build without GPU support).
CPU_ONLY := 1
Follow instructions for building on Linux (Ubuntu)
export TERRAINRL_PATH=/path/to/terrainRL or setenv TERRAINRL_PATH /path/to/terrainRL Depending on your shellpip3 install --user -v -e $TERRAINRL_PATH