Get desktop application:
View/edit binary Protocol Buffers messages
fade type (in / out)
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(message has no fields)
See SIGNONSTATE_ defines
server spawn count (session number)
Number of players the server discloses as connected to the server
player network ids
Name of the current map
current tick count
Host frame computation time in usec (1/1,000,000th sec) - will be say 4 ms when server is running at 25% CPU load for 64-tick server
Host frame computation time stddev in usec (1/1,000,000th sec)
Host frame start time stddev in usec (1/1,000,000th sec) - measures how precisely we can wake up from sleep when meeting server framerate
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type
TYPE_STRING
TYPE_FLOAT
TYPE_LONG
TYPE_SHORT
TYPE_BYTE
TYPE_BOOL
TYPE_UINT64
TYPE_WSTRING
Used in:
Used in:
QueryCvarCookie_t
DIALOG_TYPE
KeyValues.WriteAsBinary()
Used in:
SendPropType
if pProp->m_Type == DPT_DataTable || IsExcludeProp
else if pProp->m_Type == DPT_Array
else ...
...
...
protocol version
number of changelevels since server start
dedicated server ?
HLTV server ?
Replay server ?
// Will be redirecting to proxy relay
L = linux, W = Win32
server map CRC
client.dll CRC server is using
string table CRC server is using
max number of clients on server
max number of server classes
our client slot number
server tick interval
game directory eg "tf2"
name of current map
name of current map
name of current skybox
server name
Used in:
soundlevel_t
fade HUD in/out
show hud menu
For the C4 progress bar.
disconnect, last message in connection
file transmission message request/deny
s->c world tick, c->s ack world tick
a string command
sends one/multiple convar/userinfo settings
signals or acks current signon state
first message from server about game; map etc
sends a sendtable description for a game class
Info about classes (first byte is a CLASSINFO_ define).
tells client if server paused or unpaused
inits shared string tables
updates a string table
inits used voice codecs & quality
Voicestream data from the server
print text to console
starts playing sound
sets entity as point of view
sets/corrects players viewangle
adjusts crosshair in auto aim mode to lock on traget
add a static decal to the world BSP
a game specific message
global game event fired
non-delta compressed entities
non-reliable event object
only sound indices for now
display a menu from a plugin
list of known games events and fields
Server wants to know the value of a cvar on the client