Get desktop application:
View/edit binary Protocol Buffers messages
Used in: Character, PlaythroughActiveFastTravelSaveData
string active_travel_station_name = 1
bool blacklisted = 2
Used in: Character
bytes category_progress = 1
Used in: Character, OakProfileCloudData, Profile
int32 completed_count = 1
bool is_active = 2
bool currently_completed = 3
int32 completed_progress_level = 4
int32 progress_counter = 5
string challenge_class_path = 7
Used in: ChallengeSaveGameData
int32 current_stat_value = 1
string challenge_stat_path = 2
uint32 save_game_id = 1
int64 last_save_timestamp = 2
uint32 time_played_seconds = 3
int32 experience_points = 7
repeated int32 active_weapon_list = 12
int32 last_play_through_index = 14
int32 playthroughs_completed = 15
bool show_new_playthrough_notification = 16
repeated string active_travel_stations = 21
string last_active_travel_station = 23
repeated string vehicle_parts_unlocked = 25
int32 vehicle_last_loadout_index = 27
repeated string selected_customizations = 30
repeated int32 equipped_emote_customizations = 31
bool has_played_special_echo_log_insert_already = 37
optional MapIDData last_traveled_map_id = 39
string preferred_character_name = 43
int32 name_character_limit = 44
uint32 preferred_group_mode = 45
uint32 accumulated_level_persistence_reset_timer_seconds = 48
uint32 mayhem_level = 49
repeated ActiveFastTravelSaveData active_or_blacklisted_travel_stations = 51
repeated string last_active_travel_station_for_playthrough = 52
repeated GameStateSaveData game_state_save_data_for_playthrough = 53
string save_game_guid = 56
bool optional_objective_reward_fixup_applied = 58
bool vehicle_part_rewards_fixup_applied = 59
uint32 last_active_league = 60
uint32 last_active_league_instance = 61
bool levelled_save_vehicle_part_rewards_fixup_applied = 63
Used in: Character
uint32 key = 1
uint32 value = 2
Used in: Character
string key = 1
string value = 2
Used in: OakProfileCloudData, Profile
bool is_new = 1
string decoration_item_asset_path = 2
Used in: CrewQuartersSaveData
int32 decoration_index = 1
string decoration_data_path = 2
Used in: CrewQuartersGunRackSaveData
bytes encrypted_serial_number = 1
string slot_asset_path = 2
Used in: Character
Used in: OakProfileCloudData, Profile
bool is_new = 1
string room_item_asset_path = 2
Used in: Character
int32 preferred_room_assignment = 1
string room_data_path = 3
Used in: Character
string color_parameter = 1
optional Vec3 applied_color = 2
optional Vec3 split_color = 3
bool use_default_color = 4
bool use_default_split_color = 5
Used in: DiscoveredLevelInfo
string discovered_area_name = 1
uint32 discovered_playthroughs = 2
Used in: DiscoverySaveData
string discovered_level_name = 1
uint32 discovered_playthroughs = 3
string discovered_planet = 1
bool is_new_planet = 2
Used in: Character
Used in: Character
bool has_been_seen_in_log = 1
string echo_log_path = 2
Used in: Character
int32 inventory_list_index = 1
bool enabled = 2
string slot_data_path = 3
string trinket_data_path = 4
Used in: Character, OakProfileCloudData, Profile
int32 stat_value = 1
string stat_path = 2
Used in: Character
optional MapIDData last_traveled_map_id = 1
int32 mayhem_level = 2
int32 mayhem_random_seed = 3
Used in: Character
Used in: GbxZoneMapFODSaveGameData
string level_name = 1
uint32 fod_texture_size = 2
uint32 num_chunks = 3
float discovery_percentage = 4
uint32 data_state = 5
uint32 data_revision = 6
bytes fod_data = 7
Used in: Profile
string gear_serial_number = 1
int32 player_class_identifier_hash = 2
string friend_net_id = 3
Used in: Character
int32 guardian_available_tokens = 1
int32 guardian_rank = 2
int32 guardian_experience = 3
int32 guardian_reward_random_seed = 6
int64 new_guardian_experience = 7
bool is_rank_system_enabled = 8
Used in: GuardianRankCharacterSaveGameData
bool is_enabled = 1
string perk_data_path = 2
Used in: Profile
int32 available_tokens = 1
int32 guardian_rank = 3
int32 guardian_experience = 4
int32 guardian_reward_random_seed = 5
int64 new_guardian_experience = 6
Used in: GuardianRankCharacterSaveGameData
int32 num_tokens = 1
bool is_enabled = 2
string reward_data_path = 3
Used in: GuardianRankProfileData
int32 num_tokens = 1
string reward_data_path = 2
Used in: Character
int32 guardian_rank = 1
int32 guardian_experience = 2
Used in: CrewQuartersGunRackItemSaveData, OakInventoryItemSaveGameData
int32 game_stage = 1
string inventory_data = 2
string inventory_balance_data = 3
string manufacturer_data = 4
repeated string part_list = 5
repeated string generic_part_list = 6
bytes additional_data = 7
repeated string customization_part_list = 8
Used in: Character, Profile
uint32 base_category_definition_hash = 1
int32 quantity = 2
Used in: LevelPersistence_Level_SaveGameData
string actor_name = 1
int32 timer_remaining = 2
Used in: Character
Used in: Character, GameStateSaveData
uint32 zone_name_id = 1
uint32 map_name_id = 2
Used in: Character
string tracked_mission_class_path = 2
Used in: MissionPlaythroughSaveGameData
bool has_been_viewed_in_log = 2
repeated int32 objectives_progress = 3
string mission_class_path = 4
string active_objective_set_path = 5
uint32 dlc_package_id = 6
bool kickoff_played = 7
uint32 league_instance = 8
Used in: MissionStatusPlayerSaveGameData
MS_NotStarted = 0
MS_Active = 1
MS_Complete = 2
MS_Failed = 3
MS_Unknown = 4
Used in: OakPlayerAbilitySaveGameData
string ability_class_path = 1
string slot_asset_path = 2
Used in: OakPlayerAbilitySaveGameData
string item_asset_path = 1
int32 points = 2
int32 max_points = 3
int32 tree_identifier = 4
Used in: OakPlayerAbilitySaveGameData
string ability_class_path = 1
string augment_asset_path = 2
string mod_slot_asset_path = 3
string mod_asset_path = 4
Used in: OakPlayerAbilitySaveGameData
string action_ability_class_path = 1
string slot_asset_path = 2
string augment_asset_path = 3
Used in: Character
string loadout_save_name = 1
string body_asset_path = 2
string wheel_asset_path = 3
string armor_asset_path = 4
string core_mod_asset_path = 5
string gunner_weapon_asset_path = 6
string driver_weapon_asset_path = 7
string ornament_asset_path = 8
string material_decal_asset_path = 9
string material_asset_path = 10
int32 color_index_1 = 11
int32 color_index_2 = 12
int32 color_index_3 = 13
Used in: ChallengeSaveGameData
bool challenge_reward_claimed = 1
Used in: OakProfileCloudData, Profile
bool is_new = 1
string customization_asset_path = 2
Used in: Profile.FriendEncountersEntry
uint32 num_encounters = 1
int64 time_last_encounter = 2
Used in: OakProfileCloudData, Profile
uint32 customization_part_hash = 1
bool is_new = 2
Used in: Character
bytes item_serial_number = 1
int32 pickup_order_index = 2
int32 flags = 3
string weapon_skin_path = 4
Used in: OakProfileCloudData, Profile
uint32 mail_item_type = 1
string sender_display_name = 2
string subject = 3
string body = 4
string gear_serial_number = 5
string mail_guid = 6
int64 date_sent = 7
int64 expiration_date = 8
string from_player_id = 9
bool has_been_read = 10
Used in: Character
int32 ability_points = 1
int32 tree_grade = 6
Used in: OakPlayerCharacterSlotSaveGameData
string slot_asset_path = 1
string augment_asset_path = 2
Used in: Character
Used in: Character
repeated bytes bank_inventory_list = 2
repeated bytes lost_loot_inventory_list = 3
repeated OakMailItem npc_mail_items = 4
int64 guardian_experience = 8
repeated string mail_guids = 12
repeated int32 CitizenScienceLevelProgression = 13
int32 CitizenScienceCSBucksAmount = 14
bool bCitizenScienceHasSeenIntroVideo = 25
bool bCitizenScienceTutorialDone = 26
Used in: Profile
string slot_type_id = 1
int32 last_filter_index = 2
Used in: Profile
repeated string seen_tutorials = 1
bool tutorials_disabled = 2
bool tutorials_allowed_in_non_game_modes = 3
Used in: Character, OakProfileCloudData, Profile
int32 sdu_level = 1
string sdu_data_path = 2
Used in: TimeOfDaySaveGameData
string planet_name = 1
float cycle_length = 2
float last_cached_time = 3
Used in: Character
string player_class_path = 1
uint32 dlc_package_id = 2
Used in: PlayerInputBinding_Category
string rebind_data_path = 1
Used in: PlayerInputBinding_Axis
string key_name = 1
optional Vec3 scale_3d = 2
Used in: PlayerInputBinding_Category
string rebind_data_path = 1
repeated string key_names = 2
Used in: PlayerInputBindings
string category_data_path = 1
string context_data_path = 2
Used in: Profile
Used in: Character
bool enable_aim_assist = 1
bool gamepad_invert_look = 2
bool gamepad_invert_turn = 3
bool gamepad_invert_move = 4
bool gamepad_invert_strafe = 5
bool enable_vibration = 6
bool invert_mouse_pitch = 7
bool enable_mouse_smoothing = 8
float mouse_scale = 9
bool show_damage_numbers = 10
bool show_damage_number_icons = 11
bool enable_training_messages = 12
bool show_text_chat = 13
bool center_crosshair = 14
bool toggle_sprint = 15
bool toggle_crouch = 16
bool censor_content = 17
float music_volume = 18
float sound_effects_volume = 19
float vo_volume = 20
float voice_volume = 21
bool enable_optional_vo = 22
bool push_to_talk = 23
bool enable_controller_audio = 24
float speaker_angle_front = 25
float speaker_angle_side = 26
float speaker_angle_back = 27
uint32 speaker_setup = 28
bool mute_audio_on_focus_loss = 29
bool hide_strict_nat_help_dialog = 34
repeated uint32 news_hashes = 36
uint32 last_used_savegame_id = 37
int32 gamepad_hip_sensitivity_level = 38
int32 gamepad_zoomed_sensitivity_level = 39
int32 gamepad_vehicle_sensitivity_level = 40
float gamepad_movement_dead_zone_x = 41
float gamepad_movement_dead_zone_y = 42
float gamepad_look_dead_zone_inner_x = 43
float gamepad_look_dead_zone_outer_x = 44
float gamepad_look_dead_zone_inner_y = 45
float gamepad_look_dead_zone_outer_y = 46
float gamepad_vehicle_movement_dead_zone_x = 47
float gamepad_vehicle_movement_dead_zone_y = 48
float gamepad_vehicle_look_dead_zone_inner_x = 49
float gamepad_vehicle_look_dead_zone_outer_x = 50
float gamepad_vehicle_look_dead_zone_inner_y = 51
float gamepad_vehicle_look_dead_zone_outer_y = 52
float gamepad_left_dead_zone_inner = 53
float gamepad_left_dead_zone_outer = 54
float gamepad_right_dead_zone_inner = 55
float gamepad_right_dead_zone_outer = 56
float gamepad_look_axial_dead_zone_scale = 57
float gamepad_move_axial_dead_zone_scale = 58
bool gamepad_use_advanced_hip_aim_settings = 59
bool gamepad_use_advanced_zoomed_aim_settings = 60
bool gamepad_use_advanced_vehicle_aim_settings = 61
float gamepad_hip_yaw_rate = 62
float gamepad_hip_pitch_rate = 63
float gamepad_hip_extra_yaw = 64
float gamepad_hip_extra_pitch = 65
float gamepad_hip_ramp_up_time = 66
float gamepad_hip_ramp_up_delay = 67
float gamepad_zoomed_yaw_rate = 68
float gamepad_zoomed_pitch_rate = 69
float gamepad_zoomed_extra_yaw = 70
float gamepad_zoomed_extra_pitch = 71
float gamepad_zoomed_ramp_up_time = 72
float gamepad_zoomed_ramp_up_delay = 73
float gamepad_vehicle_yaw_rate = 74
float gamepad_vehicle_pitch_rate = 75
float gamepad_vehicle_extra_yaw = 76
float gamepad_vehicle_extra_pitch = 77
float gamepad_vehicle_ramp_up_time = 78
float gamepad_vehicle_ramp_up_delay = 79
bool ironsight_aim_assist = 80
uint32 walking_joystick_scheme = 81
uint32 driving_joystick_scheme = 82
float mouse_ads_scale = 83
float mouse_vehicle_scale = 84
bool mouse_ironsight_aim_assist = 85
uint32 vehicle_input_mode = 86
bool weapon_aim_toggle = 87
bool mantle_requires_button = 88
bool fixed_minimap_rotation = 89
bool map_invert_pitch = 90
bool map_invert_yaw = 91
uint32 difficulty = 92
bool swap_dual_wield_controls = 93
float base_fov = 94
uint32 crosshair_neutral_color_frame = 95
uint32 crosshair_enemy_color_frame = 96
uint32 crosshair_ally_color_frame = 97
bool enable_subtitles = 98
bool enable_closed_captions = 99
string last_status_menu_page = 100
uint32 default_network_type = 103
uint32 default_invite_type = 104
string matchmaking_region = 105
uint32 streaming_service = 106
int32 max_cached_friend_events = 107
int32 max_cached_friend_statuses = 108
repeated string friend_events = 109
repeated string friend_statuses = 110
int64 last_whisper_fetch_events_time = 111
int64 last_whisper_fetch_statuses_time = 112
uint32 desired_crossplay_state = 113
int32 max_friend_encounter_size = 134
repeated bytes bank_inventory_list = 137
repeated bytes lost_loot_inventory_list = 138
repeated OakMailItem npc_mail_items = 139
repeated string mail_guids = 140
repeated string unread_mail_guids = 141
bool enable_mouse_acceleration = 150
bool enable_gamepad_input = 151
bool use_classic_gamepad_input = 152
float master_volume = 153
uint32 monitor_display_type = 154
uint32 graphics_mode = 155
uint32 frame_rate_limit = 156
float base_vehicle_fov = 157
uint32 graphics_quality = 158
uint32 anisotropic_filtering = 159
uint32 shadow_quality = 160
uint32 display_performance_stats = 161
uint32 texture_detail = 162
uint32 draw_distance = 163
uint32 clutter = 164
uint32 tessellation = 165
uint32 foliage = 166
bool foliage_shadows = 167
bool planar_reflections = 168
uint32 volumetric_fog = 169
uint32 screen_space_reflections = 170
uint32 character_texture_detail = 171
uint32 character_detail = 172
uint32 ambient_occlusion_quality = 173
bool object_motion_blur = 174
bool lens_flare = 175
bool combat_number_long_format = 176
bool show_minimap_legendaries = 177
bool use_player_callouts = 178
uint32 friend_event_notification_lifetime = 179
uint32 friend_event_notification_frequency = 180
uint32 trade_request_reception_type = 181
float head_bob_scale = 182
bool has_seen_first_boot = 184
float subs_cc_size = 189
float cc_subs_background_opacity = 190
uint32 walking_button_scheme = 191
uint32 driving_button_scheme = 192
uint32 glyph_mode = 193
bool use_MPH = 194
repeated string seen_news_items = 196
bool auto_centering_enabled = 197
bool increased_chance_for_subscribers = 198
bool rare_chest_event_enabled = 199
bool badass_event_enabled = 200
bool pinata_event_enabled = 201
int32 min_time_between_badass_events = 202
float hud_scale_multiplier = 203
bool disable_spatial_audio__or__has_reset_console_fov = 204
int32 total_playtime_seconds = 205
bool moxxis_drink_event_enabled = 206
int32 moxxis_drink_event_bits_product_id = 207
repeated int32 CitizenScienceLevelProgression = 209
bool default_dead_zone_inner_updated = 210
bool disable_event_content = 211
uint32 desired_friend_sync_state = 212
bool needs_shift_first_boot = 213
repeated RecentlyMetPlayer recently_met_players = 214
int32 CitizenScienceActiveBoosterIndex = 215
float CitizenScienceActiveBoosterRemainingTime = 216
float CitizenScienceActiveBoosterTotalTime = 217
int32 StreamerPrimaryActiveBoosterIndex = 218
float StreamerPrimaryActiveBoosterRemainingTime = 219
float StreamerPrimaryActiveBoosterTotalTime = 220
int32 StreamerSecondaryActiveBoosterIndex = 221
float StreamerSecondaryActiveBoosterRemainingTime = 222
float StreamerSecondaryActiveBoosterTotalTime = 223
int32 StreamerBoosterTier = 224
int32 CitizenScienceCSBucksAmount = 226
bool bCitizenScienceHasSeenIntroVideo = 227
bool bCitizenScienceTutorialDone = 228
bool enable_trigger_feedback = 229
bool fixed_initial_zonemap_rotation = 230
uint32 player_selected_league = 232
bool needs_shift_first_boot_primary = 233
int32 autosell_rarity = 234
Used in: Profile
Used in: Profile
string shift_player_id = 1
string first_party_player_id = 2
bool show_shift_player_entry = 3
Used in: Character
int32 game_stage = 1
int32 play_through_idx = 2
string region_path = 3
uint32 dlc_package_id = 4
Used in: RegisteredDownloadableEntitlements
int32 id = 1
uint32 consumed = 2
bool registered = 3
bool seen = 4
Used in: Character, Profile
string entitlement_source_asset_path = 1
repeated int64 entitlement_ids = 2
Used in: Character
float amount = 1
string resource_path = 2
Used in: Character
Used in: Character
bool has_seen_skill_menu_unlock = 1
bool has_seen_guardian_rank_menu_unlock = 2
bool has_seen_echo_boot_ammo_bar = 3
bool has_seen_echo_boot_shield_bar = 4
bool has_seen_echo_boot_grenades = 5
int32 highest_thvm_breadcrumb_seen = 6
repeated string inventory_slot_unlocks_seen = 7
int32 saved_spin_offset = 8
Used in: VaultCardRewardList
int32 gear_index = 1
uint32 repurchase_count = 2
Used in: VaultCardSaveGameData
int32 previous_challenge_seed = 1
uint32 previous_challenge_id = 2
Used in: VaultCardRewardList
int32 column_index = 1
int32 row_index = 2
Used in: VaultCardSaveGameData
uint32 vault_card_id = 1
int64 vault_card_experience = 2
repeated VaultCardReward unlocked_reward_list = 4
repeated VaultCardReward redeemed_reward_list = 5
int32 vault_card_chests = 7
uint32 vault_card_chests_opened = 8
uint32 vault_card_keys_spent = 9
Used in: OakProfileCloudData, Profile
uint32 last_active_vault_card_id = 2
int32 current_day_seed = 3
int32 current_week_seed = 4
repeated VaultCardRewardList vault_card_claimed_rewards = 6
Used in: CustomPlayerColorSaveGameData, PlayerInputBinding_Axis_Key
float x = 1
float y = 2
float z = 3
Used in: Character
string asset_path = 1
bool just_unlocked = 2