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required int32 templateId = 1
required string name = 2
repeated int32 sceneIds = 1
required ServerInfo serverInfo = 2
Used in: EnterScene, SceneObjectAppear, Sync
required int64 guid = 1
required int64 playerId = 2
required string name = 3
required int32 level = 4
Used in: HumanData
required int64 humanGuid = 1
required Item item = 2
Used in: HumanItemData
required int32 templateId = 1
required int32 count = 2
required bool succeed = 1
optional int32 errorCode = 2
SERVER_REGISTER_REQUEST = 100
GAME_REGISTER_TO_AGENT = 101
AG_PLAYER_LOGOUT = 200
GA_PLAYER_LOGOUT_OK = 201
AG_FORWARD_BEGIN = 1000
AG_FORWARD_END = 10000
CG_PLAYER_LOGIN = 1001
GC_PLAYER_LOGIN_RESULT = 1002
CG_GET_ROLE_LIST = 1003
GC_GET_ROLE_LIST = 1004
CG_SELECT_ROLE = 1005
GC_ROLE_INFO = 1006
CG_CREATE_ROLE = 1007
GC_CREATE_ROLE_RESULT = 1008
GC_ENTER_SCENE = 1009
CG_ENTER_SCENE_READY = 1010
CG_SYNC = 1011
GC_SYNC = 1012
CG_REQUEST_MOVE = 1013
GC_BROADCAST_MOVE = 1014
GC_SCENE_OBJECT_APPEAR = 1015
Used in: SceneObjectAppear
required int64 id = 1
required int32 x = 3
required int32 y = 4
required int32 sceneId = 5
Used in: RoleList
required int64 roleId = 1
required string name = 2
required int64 roleId = 1
required string name = 2
required int32 level = 3
repeated Role roleList = 1
required Human human = 1
required Move pos = 2
Used in: Move
MONSTER = 1
HUMAN = 2
NPC = 3
required int64 roleId = 1
Used in: GameRegisterToAgent, Register, UnRegister
Used in: ServerInfo
GATE = 1
GAME = 2
WORLD = 3
DB = 4
CROSS = 5
required int64 syncTime = 1
repeated Human humans = 2