Get desktop application:
View/edit binary Protocol Buffers messages
Used in:
Power sending the message or SYSTEM
Power the message or GLOBAL
Timestamp where the message was sent
Phase name (e.g. 'S1901M')
Actual message
Token representation of message with BOM and EOM
Used in:
Flatten representation of prev_orders_state (M phases)
Value of this state for each power
List of possible orders for each power
Used in:
List of locs where orders were issued (e.g. BRE, WAIVE_0)
List of tokens outputted by the model
List of log probs for each token outputted
Whether player wanted to accept a draw or not
The model's probability of doing accepting a draw
Reason why game was ended.
List of assigned powers (RL player should be at position 0)
List of player names (same length as assigned_powers)
Settings used by each power.
Indicates that this is a partial game
For partial traj, the ix of the first phase to use for learning.
Name of the reward function used to compute rewards
List of rewards (no penalty) for each transition for each power
List of returns for each transition for each power
Used in:
The player seed used by this power
The noise level used by this power
The temperature used by this power
The dropout rate used by this power
Used in:
The game id
Phase name (e.g. 'S1901M')
Name of the map played (e.g. 'standard')
Unique hash of the game state
List of rules
Dict of units for each power
Dict of centers for each power
Dict of homes for each power
Dict of influence for each power
Dict of civil disorder for each power
Dict of build counts and build locs for each power
Note to be displayed on the rendered map
Flatten representation of board_state
Used in:
Common proto classes
Used in: , ,