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required fixed64 request_id = 1
optional uint32 error_code = 2
optional GameHandle game_handle = 3
repeated ConnectInfo connect_info = 4
required fixed64 request_id = 1
optional fixed64 factory_id = 2
repeated Player player = 3
required GameHandle game_handle = 1
optional bool open = 2
optional bool replace = 4
repeated Player player = 1
optional fixed64 factory_id = 2
optional uint64 factory_object_id = 4
optional fixed64 request_id = 5
optional fixed64 request_id = 1
optional fixed64 factory_id = 2
optional bool queued = 3
required GameHandle game_handle = 1
optional uint32 reason = 2
required fixed64 factory_id = 1
required fixed64 factory_id = 1
optional fixed64 request_id = 1
optional bool queued = 2
repeated ConnectInfo connect_info = 3
optional uint32 start_index = 2
optional uint32 max_results = 3
optional uint32 total_results = 2
required GameHandle game_handle = 1
required EntityId member_id = 2
optional uint32 reason = 3
required fixed32 program_id = 3
required fixed32 program_id = 3
required uint64 object_id = 1
optional uint64 subscription_id = 1
(message has no fields)
(message has no fields)
required uint64 subscription_id = 1
optional fixed32 program_id = 3
Used in: GameFoundNotification, JoinGameResponse
required EntityId member_id = 1
required string host = 2
required int32 port = 3
optional bytes token = 4
Used in: FactoryUpdateNotification
ADD = 1
REMOVE = 2
CHANGE = 3
Used in: FactoryUpdateNotification, ListFactoriesResponse
required fixed64 id = 1
optional string name = 2
optional fixed64 unseeded_id = 5
Used in: ChangeGameRequest, GameEndedNotification, GameFoundNotification, JoinGameRequest, PlayerLeftNotification
required fixed64 factory_id = 1
required EntityId game_id = 2
Used in: FindGameRequest
optional bool create = 3
optional bool open = 4
optional fixed32 program_id = 5
Used in: GameFactoryDescription, GetFactoryInfoResponse, GetGameStatsResponse
optional float bucket_min = 1
optional float bucket_max = 2
optional uint32 wait_milliseconds = 3
optional uint32 games_per_hour = 4
optional uint32 active_games = 5
optional uint32 active_players = 6
optional uint32 forming_games = 7
optional uint32 waiting_players = 8
Used in: CancelGameEntryRequest, FindGameRequest, JoinGameRequest
Used in: Player