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IDLE = 0
MOVE = 1
SKILL = 2
HURT = 3
DEATH = 4
Used in: EntityAttributeSyncResponse
oneof value
int32 int32_ = 2
float float_ = 3
string string_ = 4
Used in: EntityAttributeEntry
NONE = 0
LEVEL = 1
EXP = 2
GOLD = 3
HP = 4
MP = 5
MAX_HP = 6
MAX_EXP = 7
MAX_MP = 8
FLAG_STATE = 9
int32 entity_id = 1
int32 state_id = 3
bytes data = 4
int32 entity_id = 1
int32 state_id = 3
bytes data = 4
Used in: Map.EntityEnterData
PLAYER = 0
MONSTER = 1
NPC = 2
MISSILE = 3
DROPPED_ITEM = 4
Used in: NetActor
ZERO = 0
STUN = 1
ROOT = 2
SILENCE = 4
INVINCIBLE = 8
INVISIBLE = 16
Used in: Map.EntityEnterData, Player.JoinMapResponse
int32 level = 2
int32 max_hp = 3
int32 hp = 4
int32 max_mp = 5
int32 mp = 6
int32 exp = 7
int32 max_exp = 8
int32 resurrection_time = 9
string name = 10
Used in: EntityTransformSyncRequest, EntityTransformSyncResponse, Map.EntityEnterData, Player.JoinMapResponse