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Used in: ArtifactDataMap
int64 set_id = 1
int64 text_map_id = 2
string key = 3
Used in: ArtifactData
string flower = 1
string plume = 2
string sands = 3
string goblet = 4
string circlet = 5
Used in: AvatarStatsData
INVALID_AVATAR_CURVE = 0
GROW_CURVE_HP_S4 = 1
GROW_CURVE_ATTACK_S4 = 2
GROW_CURVE_HP_S5 = 3
GROW_CURVE_ATTACK_S5 = 4
Used in: AvatarDataMap
int32 id = 1
int32 sub_id = 2
string key = 3
string icon_name = 9
int64 name_text_hash_map = 12
Used in: AvatarSkillsData
int32 group_id = 1
int32 index = 2
Used in: AvatarSkillExcelIndexData
int32 level = 1
double value = 2
Used in: AvatarData
int32 skill = 1
int32 burst = 2
int32 attack = 3
int32 a1 = 10
int32 a4 = 11
double burst_energy_cost = 4
Used in: AvatarData
double base_hp = 1
double base_atk = 2
double base_def = 3
Used in: AvatarData
INVALID_BODY_TYPE = 0
BODY_UNKNOWN = 1
BODY_BOY = 2
BODY_GIRL = 3
BODY_MALE = 4
BODY_LADY = 5
BODY_LOLI = 6
Used in: SimulationStatistics
Used in: db.EntrySummary, Sample, SimulationResult
string name = 1
string element = 2
int32 level = 3
int32 max_level = 4
int32 cons = 5
optional Weapon weapon = 6
map<string, int32> sets = 8
repeated double stats = 9
repeated double snapshot_stats = 10
Used in: SimulationStatistics
Used in: CharacterBucketStats
Used in: Character
int32 attack = 1
int32 skill = 2
int32 burst = 3
string db_id = 1
string share_id = 2
string db_id = 1
string config = 2
string submitter = 3
string reason = 4
InvalidWork = 0
DBWork = 1
SubmissionWork = 2
Used in: Enemy, SimulationResult
double x = 1
double y = 2
double r = 3
int32 db_total_count = 1
int32 compute_count = 2
Used in: db.ApproveTagRequest, db.Entry, db.GetPendingRequest, db.RejectTagAllUnapprovedRequest, db.RejectTagRequest, db.ReplaceConfigRequest, db.ReplaceDescRequest
DB_TAG_INVALID = 0
DB_TAG_GCSIM = 1
DB_TAG_TESTING = 2
DB_TAG_ITTO_SIMPS = 5
DB_TAG_RANDOM_DELAYS = 6
DB_TAG_ARFOIRE_NEWBIES = 7
DB_TAG_APL = 8
DB_TAG_GUIDES = 9
DB_TAG_ADMIN_DO_NOT_USE = 99999999
Used in: SimulatorSettings
int32 skill = 1
int32 burst = 2
int32 attack = 3
int32 charge = 4
int32 aim = 5
int32 dash = 6
int32 jump = 7
int32 swap = 8
string db_id = 1
string desc = 2
string old_desc = 3
Used in: db.EntrySummary, BucketStats, CharacterBuckets, ElementStats, EndStats, FailedActions, ShieldInfo, SimulationStatistics, SourceStats, TargetStats
optional double min = 1
optional double max = 2
optional double mean = 3
optional double SD = 4
Used in: AvatarData
INVALID_ELEMENT = 0
Electric = 1
Fire = 2
Ice = 3
Water = 4
Grass = 5
ELEMENT_QUICKEN = 6
ELEMENT_FROZEN = 7
Wind = 8
Rock = 9
ELEMENT_NONE = 10
ELEMENT_PHYSICAL = 11
ELEMENT_UNKNOWN = 12
Used in: SimulationStatistics
Used in: SimulationStatistics
Used in: Sample, SimulationResult
int32 level = 1
double HP = 2
map<string, double> resist = 3
optional Coord pos = 4
double particle_drop_threshold = 5
double particle_drop_count = 6
string particle_element = 7
string name = 8
bool modified = 9
Used in: SimulationResult
bool active = 1
bool once = 2
int32 start = 3
int32 end = 4
int32 amount = 5
int32 last_energy_drop = 6
string db_id = 1
string config = 2
string old_config = 3
INVALID_EQUIP_TYPE = 0
EQUIP_BRACER = 1
EQUIP_NECKLACE = 2
EQUIP_SHOES = 3
EQUIP_RING = 4
EQUIP_DRESS = 5
Used in: SimulationStatistics
Used in: MonsterStatsData
INVALID_MONSTER_CURVE = 0
GROW_CURVE_HP = 1
GROW_CURVE_HP_2 = 2
GROW_CURVE_HP_ENVIRONMENT = 3
int32 id = 1
string key = 2
int64 name_text_hash_map = 4
Used in: MonsterStatsData
int32 drop_id = 1
double hp_percent = 2
Used in: MonsterStatsData
double fire_resist = 1
double grass_resist = 2
double water_resist = 3
double electric_resist = 4
double wind_resist = 5
double ice_resist = 6
double rock_resist = 7
double physical_resist = 8
Used in: MonsterData
double base_hp = 1
double freeze_resist = 4
Used in: SimulationStatistics
optional double min = 1
optional double max = 2
optional double mean = 3
optional double SD = 4
optional double Q1 = 5
optional double Q2 = 6
optional double Q3 = 7
repeated uint32 hist = 8
Used in: PromotionData
Used in: AvatarStatsData, WeaponStatsData
Used in: AvatarData
INVALID_QUALITY_TYPE = 0
QUALITY_ORANGE_SP = 6
QUALITY_ORANGE = 5
QUALITY_PURPLE = 4
string build_date = 2
optional string sim_version = 1
optional bool modified = 3
string config = 4
string initial_character = 5
repeated Character character_details = 6
repeated Enemy target_details = 7
string seed = 8
Used in: SimulationStatistics
Used in: db.EntrySummary, SimulationResult
INVALID_SIM_MODE = 0
DURATION_MODE = 1
TTK_MODE = 2
Used in: db.CompleteWorkRequest, preview.GetRequest, share.CreateRequest, share.ReadResponse, share.ShareEntry, share.UpdateRequest
optional Version schema_version = 1
optional string sim_version = 2
optional bool modified = 3
string build_date = 4
string sample_seed = 5
string config = 6
optional EnergySettings energy_settings = 8
string initial_character = 9
repeated Character character_details = 10
repeated Enemy target_details = 11
optional Coord player_position = 16
repeated string incomplete_characters = 17
string key_type = 14
int64 created_date = 15
Used in: SignedSimulationStatistics, SimulationResult
Used in: SimulationResult
double duration = 1
bool damage_mode = 2
bool enable_hitlag = 3
bool def_halt = 4
uint32 number_of_workers = 5
uint32 iterations = 6
optional Delays delays = 7
bool ignore_burst_energy = 8
Used in: SimulationStatistics
Used in: PromotionAddProp, WeaponProp
INVALID_STAT_TYPE = 0
FIGHT_PROP_DEFENSE_PERCENT = 1
FIGHT_PROP_DEFENSE = 2
FIGHT_PROP_HP = 3
FIGHT_PROP_HP_PERCENT = 4
FIGHT_PROP_ATTACK = 5
FIGHT_PROP_ATTACK_PERCENT = 6
FIGHT_PROP_CHARGE_EFFICIENCY = 7
FIGHT_PROP_ELEMENT_MASTERY = 8
FIGHT_PROP_CRITICAL = 9
FIGHT_PROP_CRITICAL_HURT = 10
FIGHT_PROP_HEAL_ADD = 11
FIGHT_PROP_FIRE_ADD_HURT = 12
FIGHT_PROP_WATER_ADD_HURT = 13
FIGHT_PROP_GRASS_ADD_HURT = 14
FIGHT_PROP_ELEC_ADD_HURT = 15
FIGHT_PROP_WIND_ADD_HURT = 16
FIGHT_PROP_ICE_ADD_HURT = 17
FIGHT_PROP_ROCK_ADD_HURT = 18
FIGHT_PROP_PHYSICAL_ADD_HURT = 19
FIGHT_PROP_SHIELD_COST_MINUS_RATIO_ADD_HURT = 20
FIGHT_PROP_HEALED_ADD = 21
FIGHT_PROP_BASE_HP = 22
FIGHT_PROP_BASE_ATTACK = 23
FIGHT_PROP_BASE_DEFENSE = 24
FIGHT_PROP_MAX_HP = 25
string db_id = 1
string config = 2
string submitter = 3
Used in: TargetBuckets
repeated double min = 1
repeated double max = 2
repeated double Q1 = 3
repeated double Q2 = 4
repeated double Q3 = 5
Used in: SimulationStatistics
Used in: TargetBucketStats
Used in: SimulationStatistics
Used in: SimulationResult
string major = 1
string minor = 2
Used in: SimulationStatistics
bool target_overlap = 1
bool insufficient_energy = 2
bool insufficient_stamina = 3
bool swap_cd = 4
bool skill_cd = 5
bool dash_cd = 6
bool burst_cd = 7
Used in: Character
string name = 1
int32 refine = 2
int32 level = 3
int32 max_level = 4
Used in: AvatarData, WeaponData
INVALID_WEAPON_CLASS = 0
WEAPON_SWORD_ONE_HAND = 1
WEAPON_CLAYMORE = 2
WEAPON_POLE = 3
WEAPON_BOW = 4
WEAPON_CATALYST = 5
Used in: WeaponProp
INVALID_WEAPON_CURVE = 0
GROW_CURVE_ATTACK_101 = 1
GROW_CURVE_ATTACK_102 = 2
GROW_CURVE_ATTACK_103 = 3
GROW_CURVE_ATTACK_104 = 4
GROW_CURVE_ATTACK_105 = 5
GROW_CURVE_CRITICAL_101 = 6
GROW_CURVE_ATTACK_201 = 7
GROW_CURVE_ATTACK_202 = 8
GROW_CURVE_ATTACK_203 = 9
GROW_CURVE_ATTACK_204 = 10
GROW_CURVE_ATTACK_205 = 11
GROW_CURVE_CRITICAL_201 = 12
GROW_CURVE_ATTACK_301 = 13
GROW_CURVE_ATTACK_302 = 14
GROW_CURVE_ATTACK_303 = 15
GROW_CURVE_ATTACK_304 = 16
GROW_CURVE_ATTACK_305 = 17
GROW_CURVE_CRITICAL_301 = 18
Used in: WeaponDataMap
int32 id = 1
string key = 2
int32 rarity = 3
string image_name = 5
int64 name_text_hash_map = 7
Used in: WeaponStatsData
Used in: WeaponData
Used in: AvatarData
INVALID_ZONE_TYPE = 0
ASSOC_TYPE_UNKNOWN = 1
ASSOC_TYPE_MONDSTADT = 2
ASSOC_TYPE_LIYUE = 3
ASSOC_TYPE_INAZUMA = 4
ASSOC_TYPE_SUMERU = 5
ASSOC_TYPE_FATUI = 6
ASSOC_TYPE_RANGER = 7
ASSOC_TYPE_MAINACTOR = 8
ASSOC_TYPE_FONTAINE = 9
ASSOC_TYPE_NATLAN = 10