package protos

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message BattleColliderInfo

room_downsync_frame.proto:183

Used in: WsResp

message FireballBullet

room_downsync_frame.proto:129

Used in: RoomDownsyncFrame

message HeartbeatUpsync

room_downsync_frame.proto:67

Used in: WsReq

message HolePunchUpsync

room_downsync_frame.proto:171

message InputFrameDecoded

room_downsync_frame.proto:48

message InputFrameDownsync

room_downsync_frame.proto:61

Used in: InputsBufferSnapshot, WsResp

message InputFrameUpsync

room_downsync_frame.proto:55

Used in: WsReq

message InputsBufferSnapshot

room_downsync_frame.proto:83

message MeleeBullet

room_downsync_frame.proto:91

Jargon reference https://www.thegamer.com/fighting-games-frame-data-explained/ ALL lengths are in world coordinate

Used in: RoomDownsyncFrame

message PeerUdpAddr

room_downsync_frame.proto:177

Used in: BattleColliderInfo, RoomDownsyncFrame

message PlayerDownsync

room_downsync_frame.proto:7

Used in: RoomDownsyncFrame

message RoomDownsyncFrame

room_downsync_frame.proto:205

Used in: WsResp

message WsReq

room_downsync_frame.proto:71

message WsResp

room_downsync_frame.proto:220