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Used in: ClientGameMessage
int32 id = 1
int32 x = 2
int32 y = 3
int32 player_id = 1
float sx = 2
float sy = 3
float x = 4
float y = 5
float dx = 6
float dy = 7
float stime = 8
int32 input_sequence_number = 1
float time_elapsed = 2
oneof message
UP = 0
DOWN = 1
LEFT = 2
RIGHT = 3
Used in: ServerGameMessage
Used in: ClientGameMessage, InitAll, ServerGameMessage
int32 id = 1
int32 client_id = 2
float x = 3
float y = 4
string name = 5
bool is_main = 6
Used in: InitAll
repeated int32 block = 1
int32 num_cols = 2
int32 num_rows = 3
float block_width = 4
float block_height = 5
Used in: ClientGameMessage
int32 id = 1
float dx = 2
float dy = 3
Used in: ServerGameMessage
int32 id = 1
float x = 2
float y = 3
float health = 4
float size = 5
int32 level = 6
int32 score = 7
string name = 8
bool is_destroy = 10
int32 current_input_number = 11
Used in: ServerGameMessage
Used in: ServerGameMessage
int32 last_process_input = 1
oneof message
Used in: ClientGameMessage
int32 id = 1
float x = 2
float y = 3
Used in: ClientGameMessage, ServerGameMessage
int64 id = 1
int32 player_id = 2
float x = 3
float y = 4
float dx = 5
float dy = 6
Used in: Shoot
Used in: ClientGameMessage
int32 id = 1
float x = 2
float y = 3
float health = 4
string name = 5
bool is_destroy = 6