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Rpc for obtaining the current state.
string to check if client and server have matching versions
pickled state 4-tuple (observation, reward, done, info)
Rpc for doing a step in the environment and obtaining a state after that.
string to check if client and server have matching versions
pickled state 4-tuple (observation, reward, done, info)
Rpc for informing Master how many games can still be scheduled on this GS.
(message has no fields)
number indicating how many more games can be scheduled
Rpc to create a new game instance, only called by Master.
Starts a game, returns side id and game server address.
string to check if client and server have matching versions