These 13 commits are when the Protocol Buffers files have changed:
| Commit: | 30c1db7 | |
|---|---|---|
| Author: | Matthias Dittrich | |
update proto files (fixes https://github.com/matthid/s2client-dotnet/issues) and fake, update to beta001
The documentation is generated from this commit.
| Commit: | e6f9462 | |
|---|---|---|
| Author: | Matthias Dittrich | |
update to proto3 syntax
| Commit: | 039e679 | |
|---|---|---|
| Author: | Matthias Dittrich | |
Add 'external/s2client-proto/' from commit '33304283ee5debab7e25d1c6401ee1fd893f4686' git-subtree-dir: external/s2client-proto git-subtree-mainline: 263060917bbd99ee8f39e8798ffdc72b30d20bc2 git-subtree-split: 33304283ee5debab7e25d1c6401ee1fd893f4686
| Commit: | b477de9 | |
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| Author: | BLIZZARD\kcalderone | |
| Committer: | BLIZZARD\kcalderone | |
Added tech requirement data. Fixing proto include path.
| Commit: | 99412d5 | |
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| Author: | abrunasso | |
| Committer: | BLIZZARD\kcalderone | |
Added has_vespene and has_minerals to UnitTypeData.
| Commit: | fbee05e | |
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| Author: | abrunasso | |
| Committer: | BLIZZARD\kcalderone | |
Added food required, provided, ability id, race and build time.
| Commit: | 29bdf9e | |
|---|---|---|
| Author: | BLIZZARD\kcalderone | |
| Committer: | BLIZZARD\kcalderone | |
Added option to download a replay's build for old version replay support.
| Commit: | 299cef9 | |
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| Author: | abrunasso | |
| Committer: | BLIZZARD\kcalderone | |
Added resource cost, upgrade time and ability id to UpgradeData.
| Commit: | b2cc0dc | |
|---|---|---|
| Author: | abrunasso | |
| Committer: | BLIZZARD\kcalderone | |
Moved is_powered to coincide with units it works for.
| Commit: | fa984c1 | |
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| Author: | BLIZZARD\abrunasso | |
| Committer: | BLIZZARD\kcalderone | |
Added whether or not the unit is powered.
| Commit: | 342c916 | |
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| Author: | Timo Ewalds | |
Fix imports to work in python3
| Commit: | 31e0633 | |
|---|---|---|
| Author: | Michael Holtan | |
| Committer: | GitHub | |
Fix typo "Map published the BattleNet" Fix typo "Map published the BattleNet" to "Map published to BattleNet" in the descriptive comment for field 'battlenet_map_name' of the RequestCreateGame message object, explaining that the map name has to match one already published to the Battle.net service. Minor typo, but there's enough complexity in learning the AI API that even an ephemeral confusion would be unwanted. Official wording uses "publish your maps [...] to the Battle.net service" http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/publishing/
| Commit: | dca8b68 | |
|---|---|---|
| Author: | Jacob Repp | |
| Committer: | BLIZZARD\abrunasso | |
SC2 Client API - Initial commit from Blizzard Entertainment (protocol) "A ship at harbor is safe, but that's not what ships are for" This project represents a collaboration between Google DeepMind and the StarCraft II development team at Blizzard Entertainment. Credit for this release goes to the amazing contributions from our dedicated engineers, test analysts and producers: - Anders Ekermo, Senior Software Engineer II - Anthony Brunasso, Software Engineer - Brian Song, Test Lead I - Jacob Repp, Principal Engineer - David Lawrence, Principal Software Engineer I - Greg Risselada, Test Analyst - Kevin Calderone, Senior Software Engineer - Paul Keet, Senior Software Engineer II - Rodney Tsing, Senior Game Producer - Tom van Dijck, Senior Software Engineer II - Tommy Tran, Associate Test Analyst - Tyler Plass, Associate Test Analyst - Zachary Comstock, Software Engineer - Intern