[!CAUTION] This project is incomplete and not ready for general use.
In Valve games, the Game Coordinator (GC) is a backend service most notably responsible for matchmaking and inventory management (like loadouts and skins). This project redirects the GC traffic to a custom, in-process implementation, eliminating the need for a separate GC server.
Missing inventory features (trade ups, souvenirs, StatTrak swaps, etc.) are planned. Operation-related features are not currently planned. Matchmaking is not planned, as a proper implementation would require a centralized server, which this project intentionally avoids.
The GC exposes a local WebSocket API for inventory editors. An editor can read the inventory and send changes while the game is running. Changes appear in-game immediately and are saved to inventory.txt. In-game inventory changes are also sent to the connected editor.
A web-based realtime editor is available here. The default inventory_editor_origin in csgo_gc/config.txt allows connections from its site. To use another editor, set it to the Origin that editor provides.
See available GUI editors. There is also a guide for editing inventory.txt by hand here if you want to do that for some reason.
See csgo_gc/config.txt for available options.
Report bugs by opening an issue and following the instructions. If the issue doesn't appear to be strictly GC related, verify that it doesn't happen on a clean game (no csgo_gc installed).
For support, ideas, and general discussion, use Discussions.
Requires Git, vcpkg, CMake 3.20+, and a compiler with C++20 support. See the continuous build workflow for details.