Get desktop application:
View/edit binary Protocol Buffers messages
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Platform streams switch changes to MPF
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Configure a minimal hardware rule to hide latency from pops/slings/flippers Dual-wound, EOS, cut-off rules and more are ignored here Not sure if hold_power is simulated in VPE or if we should remove it
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Probably not important for VPE because knocking down a flipper will probably not happen there
Disable a coil
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Used as response type in: MpfHardwareService.Quit, MpfHardwareService.SendSwitchChanges
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Enable a coil Not sure if hold_power is simulated in VPE or if we should remove it
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Probably not important for VPE. Can a ball be knocked off from a magnet?
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This is up to discussion
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Pulse a coil If it has been enabled before disable it afterwards
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Remove a rule between switch and coil
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NO or NC