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,Token used to bypass various safety measures such as rate limiting.
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(message has no fields)
Token to link a CLI to a given token.
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Manage a game's cloud status.
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Development token that mocks server responses for local development.
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Can access public methods to a given game's namespace. Issued in the development dashboard.
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Can manage a job's run. Issued while running a job and passed as a parameter to the job sidecars.
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A token issued for a player from a development environment. This has no correlated player entry in the database; this is used purely to identify players in development and validate the token mechanisms work from development environments. Issued during a seek request when using a development namespace development token. This will be used to mock matchmaker requests.
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This UUID does not point to an actual player row. This only enables the game server to keep track of players internally.
Can mutate a matchmaker lobby with a given ID. Issued when starting a new lobby and passed to the process through the env.
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Can mutate a matchmaker player with a given ID. Issued during a seek request. This gets passed to the lobby server which in turn passes it to the matchmaking API.
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Token used to connect to a neon database through the OpenGB DB proxy
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Issued to provisioned servers for communication with our API. This will be written to prebake servers (see /docs/packages/cluster/SERVER_PROVISIONING.md).
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(message has no fields)
Can issue a new token for a given session.
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Token used to upload files to an upload.
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Can mutate a user with the given ID.
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