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View/edit binary Protocol Buffers messages
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STATS_ are the behavior flags primarily used for DebuffRES
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TODO: oneof for alternative options
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All possible stats that can be modified for a given target
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HP = HP_BASE * (1 + HP_PERCENT) + HP_FLAT + HP_CONVERT
ATK = ATK_BASE * (1 + ATK_PERCENT) + ATK_FLAT + ATK_CONVERT
DEF = DEF_BASE * (1 + DEF_PERCENT) + DEF_FLAT + DEF_CONVERT
SPD = SPD_BASE * (1 + SPD_PERCENT) + SPD_FLAT + SPD_CONVERT
Crit
Energy Regen
Effect Hit Rate
Effect RES
Increases heal strength that are created by target
Increases heal strength that are applied to target
Increases shield strength that are created by target
Increases shield strength that are applied to target
AGGRO = AGGRO_BASE * (1 + AGGRO_PERCENT) + AGGRO_FLAT
Break Effect
Damage Resistances (RES = ALL_DMG_RES + ELEMENT_DMG_RES)
Elemental Penetrates
Damage Taken Boost (TAKEN = ALL_DMG_TAKEN + ELEMENT_DMG_TAKEN)
DMG% increases (DMG% = ALL_DMG% + ELEMENT_DMG% + DOT_DMG%)
Stance DMG% increase (damage to toughness bar, not break effect)
Multiplicative DMG reduction CURRENT_DMG_REDUCE *= (1 - ADDED_DMG_REDUCE) DMG_REDUCE from target attacked, FATIGUE from attacker
TODO: unnecessary?
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TODO: waves
required fields (should always be here regardless of schema version)
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damage stats
turn stats
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