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Used in: CDOTAUserMsg_UnitEvent.AddGesture, CDOTAUserMsg_UnitEvent.FadeGesture, CDOTAUserMsg_UnitEvent.RemoveGesture
ACT_INVALID = -1
ACT_RESET = 0
ACT_IDLE = 1
ACT_TRANSITION = 2
ACT_COVER = 3
ACT_COVER_MED = 4
ACT_COVER_LOW = 5
ACT_WALK = 6
ACT_WALK_AIM = 7
ACT_WALK_CROUCH = 8
ACT_WALK_CROUCH_AIM = 9
ACT_RUN = 10
ACT_RUN_AIM = 11
ACT_RUN_CROUCH = 12
ACT_RUN_CROUCH_AIM = 13
ACT_RUN_PROTECTED = 14
ACT_SCRIPT_CUSTOM_MOVE = 15
ACT_RANGE_ATTACK1 = 16
ACT_RANGE_ATTACK2 = 17
ACT_RANGE_ATTACK1_LOW = 18
ACT_RANGE_ATTACK2_LOW = 19
ACT_DIESIMPLE = 20
ACT_DIEBACKWARD = 21
ACT_DIEFORWARD = 22
ACT_DIEVIOLENT = 23
ACT_DIERAGDOLL = 24
ACT_FLY = 25
ACT_HOVER = 26
ACT_GLIDE = 27
ACT_SWIM = 28
ACT_JUMP = 29
ACT_HOP = 30
ACT_LEAP = 31
ACT_LAND = 32
ACT_CLIMB_UP = 33
ACT_CLIMB_DOWN = 34
ACT_CLIMB_DISMOUNT = 35
ACT_SHIPLADDER_UP = 36
ACT_SHIPLADDER_DOWN = 37
ACT_STRAFE_LEFT = 38
ACT_STRAFE_RIGHT = 39
ACT_ROLL_LEFT = 40
ACT_ROLL_RIGHT = 41
ACT_TURN_LEFT = 42
ACT_TURN_RIGHT = 43
ACT_CROUCH = 44
ACT_CROUCHIDLE = 45
ACT_STAND = 46
ACT_USE = 47
ACT_ALIEN_BURROW_IDLE = 48
ACT_ALIEN_BURROW_OUT = 49
ACT_SIGNAL1 = 50
ACT_SIGNAL2 = 51
ACT_SIGNAL3 = 52
ACT_SIGNAL_ADVANCE = 53
ACT_SIGNAL_FORWARD = 54
ACT_SIGNAL_GROUP = 55
ACT_SIGNAL_HALT = 56
ACT_SIGNAL_LEFT = 57
ACT_SIGNAL_RIGHT = 58
ACT_SIGNAL_TAKECOVER = 59
ACT_LOOKBACK_RIGHT = 60
ACT_LOOKBACK_LEFT = 61
ACT_COWER = 62
ACT_SMALL_FLINCH = 63
ACT_BIG_FLINCH = 64
ACT_MELEE_ATTACK1 = 65
ACT_MELEE_ATTACK2 = 66
ACT_RELOAD = 67
ACT_RELOAD_START = 68
ACT_RELOAD_FINISH = 69
ACT_RELOAD_LOW = 70
ACT_ARM = 71
ACT_DISARM = 72
ACT_DROP_WEAPON = 73
ACT_DROP_WEAPON_SHOTGUN = 74
ACT_PICKUP_GROUND = 75
ACT_PICKUP_RACK = 76
ACT_IDLE_ANGRY = 77
ACT_IDLE_RELAXED = 78
ACT_IDLE_STIMULATED = 79
ACT_IDLE_AGITATED = 80
ACT_IDLE_STEALTH = 81
ACT_IDLE_HURT = 82
ACT_WALK_RELAXED = 83
ACT_WALK_STIMULATED = 84
ACT_WALK_AGITATED = 85
ACT_WALK_STEALTH = 86
ACT_RUN_RELAXED = 87
ACT_RUN_STIMULATED = 88
ACT_RUN_AGITATED = 89
ACT_RUN_STEALTH = 90
ACT_IDLE_AIM_RELAXED = 91
ACT_IDLE_AIM_STIMULATED = 92
ACT_IDLE_AIM_AGITATED = 93
ACT_IDLE_AIM_STEALTH = 94
ACT_WALK_AIM_RELAXED = 95
ACT_WALK_AIM_STIMULATED = 96
ACT_WALK_AIM_AGITATED = 97
ACT_WALK_AIM_STEALTH = 98
ACT_RUN_AIM_RELAXED = 99
ACT_RUN_AIM_STIMULATED = 100
ACT_RUN_AIM_AGITATED = 101
ACT_RUN_AIM_STEALTH = 102
ACT_CROUCHIDLE_STIMULATED = 103
ACT_CROUCHIDLE_AIM_STIMULATED = 104
ACT_CROUCHIDLE_AGITATED = 105
ACT_WALK_HURT = 106
ACT_RUN_HURT = 107
ACT_SPECIAL_ATTACK1 = 108
ACT_SPECIAL_ATTACK2 = 109
ACT_COMBAT_IDLE = 110
ACT_WALK_SCARED = 111
ACT_RUN_SCARED = 112
ACT_VICTORY_DANCE = 113
ACT_DIE_HEADSHOT = 114
ACT_DIE_CHESTSHOT = 115
ACT_DIE_GUTSHOT = 116
ACT_DIE_BACKSHOT = 117
ACT_FLINCH_HEAD = 118
ACT_FLINCH_CHEST = 119
ACT_FLINCH_STOMACH = 120
ACT_FLINCH_LEFTARM = 121
ACT_FLINCH_RIGHTARM = 122
ACT_FLINCH_LEFTLEG = 123
ACT_FLINCH_RIGHTLEG = 124
ACT_FLINCH_PHYSICS = 125
ACT_FLINCH_HEAD_BACK = 126
ACT_FLINCH_CHEST_BACK = 127
ACT_FLINCH_STOMACH_BACK = 128
ACT_FLINCH_CROUCH_FRONT = 129
ACT_FLINCH_CROUCH_BACK = 130
ACT_FLINCH_CROUCH_LEFT = 131
ACT_FLINCH_CROUCH_RIGHT = 132
ACT_IDLE_ON_FIRE = 133
ACT_WALK_ON_FIRE = 134
ACT_RUN_ON_FIRE = 135
ACT_RAPPEL_LOOP = 136
ACT_180_LEFT = 137
ACT_180_RIGHT = 138
ACT_90_LEFT = 139
ACT_90_RIGHT = 140
ACT_STEP_LEFT = 141
ACT_STEP_RIGHT = 142
ACT_STEP_BACK = 143
ACT_STEP_FORE = 144
ACT_GESTURE_RANGE_ATTACK1 = 145
ACT_GESTURE_RANGE_ATTACK2 = 146
ACT_GESTURE_MELEE_ATTACK1 = 147
ACT_GESTURE_MELEE_ATTACK2 = 148
ACT_GESTURE_RANGE_ATTACK1_LOW = 149
ACT_GESTURE_RANGE_ATTACK2_LOW = 150
ACT_MELEE_ATTACK_SWING_GESTURE = 151
ACT_GESTURE_SMALL_FLINCH = 152
ACT_GESTURE_BIG_FLINCH = 153
ACT_GESTURE_FLINCH_BLAST = 154
ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 155
ACT_GESTURE_FLINCH_BLAST_DAMAGED = 156
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 157
ACT_GESTURE_FLINCH_HEAD = 158
ACT_GESTURE_FLINCH_CHEST = 159
ACT_GESTURE_FLINCH_STOMACH = 160
ACT_GESTURE_FLINCH_LEFTARM = 161
ACT_GESTURE_FLINCH_RIGHTARM = 162
ACT_GESTURE_FLINCH_LEFTLEG = 163
ACT_GESTURE_FLINCH_RIGHTLEG = 164
ACT_GESTURE_TURN_LEFT = 165
ACT_GESTURE_TURN_RIGHT = 166
ACT_GESTURE_TURN_LEFT45 = 167
ACT_GESTURE_TURN_RIGHT45 = 168
ACT_GESTURE_TURN_LEFT90 = 169
ACT_GESTURE_TURN_RIGHT90 = 170
ACT_GESTURE_TURN_LEFT45_FLAT = 171
ACT_GESTURE_TURN_RIGHT45_FLAT = 172
ACT_GESTURE_TURN_LEFT90_FLAT = 173
ACT_GESTURE_TURN_RIGHT90_FLAT = 174
ACT_BARNACLE_HIT = 175
ACT_BARNACLE_PULL = 176
ACT_BARNACLE_CHOMP = 177
ACT_BARNACLE_CHEW = 178
ACT_DO_NOT_DISTURB = 179
ACT_SPECIFIC_SEQUENCE = 180
ACT_VM_DRAW = 181
ACT_VM_HOLSTER = 182
ACT_VM_IDLE = 183
ACT_VM_FIDGET = 184
ACT_VM_PULLBACK = 185
ACT_VM_PULLBACK_HIGH = 186
ACT_VM_PULLBACK_LOW = 187
ACT_VM_THROW = 188
ACT_VM_PULLPIN = 189
ACT_VM_PRIMARYATTACK = 190
ACT_VM_SECONDARYATTACK = 191
ACT_VM_RELOAD = 192
ACT_VM_DRYFIRE = 193
ACT_VM_HITLEFT = 194
ACT_VM_HITLEFT2 = 195
ACT_VM_HITRIGHT = 196
ACT_VM_HITRIGHT2 = 197
ACT_VM_HITCENTER = 198
ACT_VM_HITCENTER2 = 199
ACT_VM_MISSLEFT = 200
ACT_VM_MISSLEFT2 = 201
ACT_VM_MISSRIGHT = 202
ACT_VM_MISSRIGHT2 = 203
ACT_VM_MISSCENTER = 204
ACT_VM_MISSCENTER2 = 205
ACT_VM_HAULBACK = 206
ACT_VM_SWINGHARD = 207
ACT_VM_SWINGMISS = 208
ACT_VM_SWINGHIT = 209
ACT_VM_IDLE_TO_LOWERED = 210
ACT_VM_IDLE_LOWERED = 211
ACT_VM_LOWERED_TO_IDLE = 212
ACT_VM_RECOIL1 = 213
ACT_VM_RECOIL2 = 214
ACT_VM_RECOIL3 = 215
ACT_VM_PICKUP = 216
ACT_VM_RELEASE = 217
ACT_VM_ATTACH_SILENCER = 218
ACT_VM_DETACH_SILENCER = 219
ACT_SLAM_STICKWALL_IDLE = 220
ACT_SLAM_STICKWALL_ND_IDLE = 221
ACT_SLAM_STICKWALL_ATTACH = 222
ACT_SLAM_STICKWALL_ATTACH2 = 223
ACT_SLAM_STICKWALL_ND_ATTACH = 224
ACT_SLAM_STICKWALL_ND_ATTACH2 = 225
ACT_SLAM_STICKWALL_DETONATE = 226
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 227
ACT_SLAM_STICKWALL_DRAW = 228
ACT_SLAM_STICKWALL_ND_DRAW = 229
ACT_SLAM_STICKWALL_TO_THROW = 230
ACT_SLAM_STICKWALL_TO_THROW_ND = 231
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 232
ACT_SLAM_THROW_IDLE = 233
ACT_SLAM_THROW_ND_IDLE = 234
ACT_SLAM_THROW_THROW = 235
ACT_SLAM_THROW_THROW2 = 236
ACT_SLAM_THROW_THROW_ND = 237
ACT_SLAM_THROW_THROW_ND2 = 238
ACT_SLAM_THROW_DRAW = 239
ACT_SLAM_THROW_ND_DRAW = 240
ACT_SLAM_THROW_TO_STICKWALL = 241
ACT_SLAM_THROW_TO_STICKWALL_ND = 242
ACT_SLAM_THROW_DETONATE = 243
ACT_SLAM_THROW_DETONATOR_HOLSTER = 244
ACT_SLAM_THROW_TO_TRIPMINE_ND = 245
ACT_SLAM_TRIPMINE_IDLE = 246
ACT_SLAM_TRIPMINE_DRAW = 247
ACT_SLAM_TRIPMINE_ATTACH = 248
ACT_SLAM_TRIPMINE_ATTACH2 = 249
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 250
ACT_SLAM_TRIPMINE_TO_THROW_ND = 251
ACT_SLAM_DETONATOR_IDLE = 252
ACT_SLAM_DETONATOR_DRAW = 253
ACT_SLAM_DETONATOR_DETONATE = 254
ACT_SLAM_DETONATOR_HOLSTER = 255
ACT_SLAM_DETONATOR_STICKWALL_DRAW = 256
ACT_SLAM_DETONATOR_THROW_DRAW = 257
ACT_SHOTGUN_RELOAD_START = 258
ACT_SHOTGUN_RELOAD_FINISH = 259
ACT_SHOTGUN_PUMP = 260
ACT_SMG2_IDLE2 = 261
ACT_SMG2_FIRE2 = 262
ACT_SMG2_DRAW2 = 263
ACT_SMG2_RELOAD2 = 264
ACT_SMG2_DRYFIRE2 = 265
ACT_SMG2_TOAUTO = 266
ACT_SMG2_TOBURST = 267
ACT_PHYSCANNON_UPGRADE = 268
ACT_RANGE_ATTACK_AR1 = 269
ACT_RANGE_ATTACK_AR2 = 270
ACT_RANGE_ATTACK_AR2_LOW = 271
ACT_RANGE_ATTACK_AR2_GRENADE = 272
ACT_RANGE_ATTACK_HMG1 = 273
ACT_RANGE_ATTACK_ML = 274
ACT_RANGE_ATTACK_SMG1 = 275
ACT_RANGE_ATTACK_SMG1_LOW = 276
ACT_RANGE_ATTACK_SMG2 = 277
ACT_RANGE_ATTACK_SHOTGUN = 278
ACT_RANGE_ATTACK_SHOTGUN_LOW = 279
ACT_RANGE_ATTACK_PISTOL = 280
ACT_RANGE_ATTACK_PISTOL_LOW = 281
ACT_RANGE_ATTACK_SLAM = 282
ACT_RANGE_ATTACK_TRIPWIRE = 283
ACT_RANGE_ATTACK_THROW = 284
ACT_RANGE_ATTACK_SNIPER_RIFLE = 285
ACT_RANGE_ATTACK_RPG = 286
ACT_MELEE_ATTACK_SWING = 287
ACT_RANGE_AIM_LOW = 288
ACT_RANGE_AIM_SMG1_LOW = 289
ACT_RANGE_AIM_PISTOL_LOW = 290
ACT_RANGE_AIM_AR2_LOW = 291
ACT_COVER_PISTOL_LOW = 292
ACT_COVER_SMG1_LOW = 293
ACT_GESTURE_RANGE_ATTACK_AR1 = 294
ACT_GESTURE_RANGE_ATTACK_AR2 = 295
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 296
ACT_GESTURE_RANGE_ATTACK_HMG1 = 297
ACT_GESTURE_RANGE_ATTACK_ML = 298
ACT_GESTURE_RANGE_ATTACK_SMG1 = 299
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 300
ACT_GESTURE_RANGE_ATTACK_SMG2 = 301
ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 302
ACT_GESTURE_RANGE_ATTACK_PISTOL = 303
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 304
ACT_GESTURE_RANGE_ATTACK_SLAM = 305
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 306
ACT_GESTURE_RANGE_ATTACK_THROW = 307
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 308
ACT_GESTURE_MELEE_ATTACK_SWING = 309
ACT_IDLE_RIFLE = 310
ACT_IDLE_SMG1 = 311
ACT_IDLE_ANGRY_SMG1 = 312
ACT_IDLE_PISTOL = 313
ACT_IDLE_ANGRY_PISTOL = 314
ACT_IDLE_ANGRY_SHOTGUN = 315
ACT_IDLE_STEALTH_PISTOL = 316
ACT_IDLE_PACKAGE = 317
ACT_WALK_PACKAGE = 318
ACT_IDLE_SUITCASE = 319
ACT_WALK_SUITCASE = 320
ACT_IDLE_SMG1_RELAXED = 321
ACT_IDLE_SMG1_STIMULATED = 322
ACT_WALK_RIFLE_RELAXED = 323
ACT_RUN_RIFLE_RELAXED = 324
ACT_WALK_RIFLE_STIMULATED = 325
ACT_RUN_RIFLE_STIMULATED = 326
ACT_IDLE_AIM_RIFLE_STIMULATED = 327
ACT_WALK_AIM_RIFLE_STIMULATED = 328
ACT_RUN_AIM_RIFLE_STIMULATED = 329
ACT_IDLE_SHOTGUN_RELAXED = 330
ACT_IDLE_SHOTGUN_STIMULATED = 331
ACT_IDLE_SHOTGUN_AGITATED = 332
ACT_WALK_ANGRY = 333
ACT_POLICE_HARASS1 = 334
ACT_POLICE_HARASS2 = 335
ACT_IDLE_MANNEDGUN = 336
ACT_IDLE_MELEE = 337
ACT_IDLE_ANGRY_MELEE = 338
ACT_IDLE_RPG_RELAXED = 339
ACT_IDLE_RPG = 340
ACT_IDLE_ANGRY_RPG = 341
ACT_COVER_LOW_RPG = 342
ACT_WALK_RPG = 343
ACT_RUN_RPG = 344
ACT_WALK_CROUCH_RPG = 345
ACT_RUN_CROUCH_RPG = 346
ACT_WALK_RPG_RELAXED = 347
ACT_RUN_RPG_RELAXED = 348
ACT_WALK_RIFLE = 349
ACT_WALK_AIM_RIFLE = 350
ACT_WALK_CROUCH_RIFLE = 351
ACT_WALK_CROUCH_AIM_RIFLE = 352
ACT_RUN_RIFLE = 353
ACT_RUN_AIM_RIFLE = 354
ACT_RUN_CROUCH_RIFLE = 355
ACT_RUN_CROUCH_AIM_RIFLE = 356
ACT_RUN_STEALTH_PISTOL = 357
ACT_WALK_AIM_SHOTGUN = 358
ACT_RUN_AIM_SHOTGUN = 359
ACT_WALK_PISTOL = 360
ACT_RUN_PISTOL = 361
ACT_WALK_AIM_PISTOL = 362
ACT_RUN_AIM_PISTOL = 363
ACT_WALK_STEALTH_PISTOL = 364
ACT_WALK_AIM_STEALTH_PISTOL = 365
ACT_RUN_AIM_STEALTH_PISTOL = 366
ACT_RELOAD_PISTOL = 367
ACT_RELOAD_PISTOL_LOW = 368
ACT_RELOAD_SMG1 = 369
ACT_RELOAD_SMG1_LOW = 370
ACT_RELOAD_SHOTGUN = 371
ACT_RELOAD_SHOTGUN_LOW = 372
ACT_GESTURE_RELOAD = 373
ACT_GESTURE_RELOAD_PISTOL = 374
ACT_GESTURE_RELOAD_SMG1 = 375
ACT_GESTURE_RELOAD_SHOTGUN = 376
ACT_BUSY_LEAN_LEFT = 377
ACT_BUSY_LEAN_LEFT_ENTRY = 378
ACT_BUSY_LEAN_LEFT_EXIT = 379
ACT_BUSY_LEAN_BACK = 380
ACT_BUSY_LEAN_BACK_ENTRY = 381
ACT_BUSY_LEAN_BACK_EXIT = 382
ACT_BUSY_SIT_GROUND = 383
ACT_BUSY_SIT_GROUND_ENTRY = 384
ACT_BUSY_SIT_GROUND_EXIT = 385
ACT_BUSY_SIT_CHAIR = 386
ACT_BUSY_SIT_CHAIR_ENTRY = 387
ACT_BUSY_SIT_CHAIR_EXIT = 388
ACT_BUSY_STAND = 389
ACT_BUSY_QUEUE = 390
ACT_DUCK_DODGE = 391
ACT_DIE_BARNACLE_SWALLOW = 392
ACT_GESTURE_BARNACLE_STRANGLE = 393
ACT_PHYSCANNON_DETACH = 394
ACT_PHYSCANNON_ANIMATE = 395
ACT_PHYSCANNON_ANIMATE_PRE = 396
ACT_PHYSCANNON_ANIMATE_POST = 397
ACT_DIE_FRONTSIDE = 398
ACT_DIE_RIGHTSIDE = 399
ACT_DIE_BACKSIDE = 400
ACT_DIE_LEFTSIDE = 401
ACT_OPEN_DOOR = 402
ACT_DI_ALYX_ZOMBIE_MELEE = 403
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 404
ACT_DI_ALYX_HEADCRAB_MELEE = 405
ACT_DI_ALYX_ANTLION = 406
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 407
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 408
ACT_READINESS_RELAXED_TO_STIMULATED = 409
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 410
ACT_READINESS_AGITATED_TO_STIMULATED = 411
ACT_READINESS_STIMULATED_TO_RELAXED = 412
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 413
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 414
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 415
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 416
ACT_IDLE_CARRY = 417
ACT_WALK_CARRY = 418
ACT_DOTA_IDLE = 419
ACT_DOTA_IDLE_RARE = 421
ACT_DOTA_RUN = 422
ACT_DOTA_ATTACK = 424
ACT_DOTA_ATTACK2 = 425
ACT_DOTA_ATTACK_EVENT = 426
ACT_DOTA_DIE = 427
ACT_DOTA_FLINCH = 428
ACT_DOTA_FLAIL = 429
ACT_DOTA_DISABLED = 430
ACT_DOTA_CAST_ABILITY_1 = 431
ACT_DOTA_CAST_ABILITY_2 = 432
ACT_DOTA_CAST_ABILITY_3 = 433
ACT_DOTA_CAST_ABILITY_4 = 434
ACT_DOTA_CAST_ABILITY_5 = 435
ACT_DOTA_CAST_ABILITY_6 = 436
ACT_DOTA_OVERRIDE_ABILITY_1 = 437
ACT_DOTA_OVERRIDE_ABILITY_2 = 438
ACT_DOTA_OVERRIDE_ABILITY_3 = 439
ACT_DOTA_OVERRIDE_ABILITY_4 = 440
ACT_DOTA_CHANNEL_ABILITY_1 = 441
ACT_DOTA_CHANNEL_ABILITY_2 = 442
ACT_DOTA_CHANNEL_ABILITY_3 = 443
ACT_DOTA_CHANNEL_ABILITY_4 = 444
ACT_DOTA_CHANNEL_ABILITY_5 = 445
ACT_DOTA_CHANNEL_ABILITY_6 = 446
ACT_DOTA_CHANNEL_END_ABILITY_1 = 447
ACT_DOTA_CHANNEL_END_ABILITY_2 = 448
ACT_DOTA_CHANNEL_END_ABILITY_3 = 449
ACT_DOTA_CHANNEL_END_ABILITY_4 = 450
ACT_DOTA_CHANNEL_END_ABILITY_5 = 451
ACT_DOTA_CHANNEL_END_ABILITY_6 = 452
ACT_DOTA_CONSTANT_LAYER = 453
ACT_DOTA_CAPTURE = 454
ACT_DOTA_SPAWN = 455
ACT_DOTA_KILLTAUNT = 456
ACT_DOTA_TAUNT = 457
ACT_DOTA_THIRST = 458
ACT_DOTA_CAST_DRAGONBREATH = 459
ACT_DOTA_ECHO_SLAM = 460
ACT_DOTA_CAST_ABILITY_1_END = 461
ACT_DOTA_CAST_ABILITY_2_END = 462
ACT_DOTA_CAST_ABILITY_3_END = 463
ACT_DOTA_CAST_ABILITY_4_END = 464
ACT_MIRANA_LEAP_END = 465
ACT_WAVEFORM_START = 466
ACT_WAVEFORM_END = 467
ACT_DOTA_CAST_ABILITY_ROT = 468
ACT_DOTA_DIE_SPECIAL = 469
ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 470
ACT_DOTA_RATTLETRAP_POWERCOGS = 471
ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 472
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 473
ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 474
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 475
ACT_DOTA_TINKER_REARM1 = 476
ACT_DOTA_TINKER_REARM2 = 477
ACT_DOTA_TINKER_REARM3 = 478
ACT_TINY_AVALANCHE = 479
ACT_TINY_TOSS = 480
ACT_TINY_GROWL = 481
ACT_DOTA_WEAVERBUG_ATTACH = 482
ACT_DOTA_CAST_WILD_AXES_END = 483
ACT_DOTA_CAST_LIFE_BREAK_START = 484
ACT_DOTA_CAST_LIFE_BREAK_END = 485
ACT_DOTA_NIGHTSTALKER_TRANSITION = 486
ACT_DOTA_LIFESTEALER_RAGE = 487
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 488
ACT_DOTA_SAND_KING_BURROW_IN = 489
ACT_DOTA_SAND_KING_BURROW_OUT = 490
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 491
ACT_DOTA_WHEEL_LAYER = 492
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 493
ACT_DOTA_ALCHEMIST_CONCOCTION = 494
ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 495
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 496
ACT_DOTA_LIFESTEALER_INFEST = 497
ACT_DOTA_LIFESTEALER_INFEST_END = 498
ACT_DOTA_LASSO_LOOP = 499
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 500
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 501
ACT_DOTA_CAST_COLD_SNAP = 502
ACT_DOTA_CAST_GHOST_WALK = 503
ACT_DOTA_CAST_TORNADO = 504
ACT_DOTA_CAST_EMP = 505
ACT_DOTA_CAST_ALACRITY = 506
ACT_DOTA_CAST_CHAOS_METEOR = 507
ACT_DOTA_CAST_SUN_STRIKE = 508
ACT_DOTA_CAST_FORGE_SPIRIT = 509
ACT_DOTA_CAST_ICE_WALL = 510
ACT_DOTA_CAST_DEAFENING_BLAST = 511
ACT_DOTA_VICTORY = 512
ACT_DOTA_DEFEAT = 513
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 514
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 515
ACT_DOTA_TELEPORT = 516
ACT_DOTA_TELEPORT_END = 517
ACT_DOTA_CAST_REFRACTION = 518
ACT_DOTA_CAST_ABILITY_7 = 519
ACT_DOTA_CANCEL_SIREN_SONG = 520
ACT_DOTA_CHANNEL_ABILITY_7 = 521
ACT_DOTA_LOADOUT = 522
ACT_DOTA_FORCESTAFF_END = 523
ACT_DOTA_POOF_END = 524
ACT_DOTA_SLARK_POUNCE = 525
ACT_DOTA_MAGNUS_SKEWER_START = 526
ACT_DOTA_MAGNUS_SKEWER_END = 527
ACT_DOTA_MEDUSA_STONE_GAZE = 528
ACT_DOTA_RELAX_START = 529
ACT_DOTA_RELAX_LOOP = 530
ACT_DOTA_RELAX_END = 531
ACT_DOTA_CENTAUR_STAMPEDE = 532
ACT_DOTA_BELLYACHE_START = 533
ACT_DOTA_BELLYACHE_LOOP = 534
ACT_DOTA_BELLYACHE_END = 535
ACT_DOTA_ROQUELAIRE_LAND = 536
ACT_DOTA_ROQUELAIRE_LAND_IDLE = 537
ACT_DOTA_GREEVIL_CAST = 538
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 539
ACT_DOTA_GREEVIL_HOOK_START = 540
ACT_DOTA_GREEVIL_HOOK_END = 541
ACT_DOTA_GREEVIL_BLINK_BONE = 542
ACT_DOTA_IDLE_SLEEPING = 543
ACT_DOTA_INTRO = 544
ACT_DOTA_GESTURE_POINT = 545
ACT_DOTA_GESTURE_ACCENT = 546
ACT_DOTA_SLEEPING_END = 547
ACT_DOTA_AMBUSH = 548
ACT_DOTA_ITEM_LOOK = 549
ACT_DOTA_STARTLE = 550
ACT_DOTA_FRUSTRATION = 551
ACT_DOTA_TELEPORT_REACT = 552
ACT_DOTA_TELEPORT_END_REACT = 553
ACT_DOTA_SHRUG = 554
ACT_DOTA_RELAX_LOOP_END = 555
ACT_DOTA_PRESENT_ITEM = 556
ACT_DOTA_IDLE_IMPATIENT = 557
ACT_DOTA_SHARPEN_WEAPON = 558
ACT_DOTA_SHARPEN_WEAPON_OUT = 559
ACT_DOTA_IDLE_SLEEPING_END = 560
ACT_DOTA_BRIDGE_DESTROY = 561
ACT_DOTA_TAUNT_SNIPER = 562
ACT_DOTA_DEATH_BY_SNIPER = 563
ACT_DOTA_LOOK_AROUND = 564
ACT_DOTA_CAGED_CREEP_RAGE = 565
ACT_DOTA_CAGED_CREEP_RAGE_OUT = 566
ACT_DOTA_CAGED_CREEP_SMASH = 567
ACT_DOTA_CAGED_CREEP_SMASH_OUT = 568
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP = 569
ACT_DOTA_INTRO_LOOP = 570
ACT_DOTA_BRIDGE_THREAT = 571
ACT_DOTA_DAGON = 572
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START = 573
ACT_DOTA_CAST_ABILITY_2_ES_ROLL = 574
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END = 575
ACT_DOTA_NIAN_PIN_START = 576
ACT_DOTA_NIAN_PIN_LOOP = 577
ACT_DOTA_NIAN_PIN_END = 578
ACT_DOTA_LEAP_STUN = 579
ACT_DOTA_LEAP_SWIPE = 580
ACT_DOTA_NIAN_INTRO_LEAP = 581
ACT_DOTA_AREA_DENY = 582
ACT_DOTA_NIAN_PIN_TO_STUN = 583
ACT_DOTA_RAZE_1 = 584
ACT_DOTA_RAZE_2 = 585
ACT_DOTA_RAZE_3 = 586
ACT_DOTA_UNDYING_DECAY = 587
ACT_DOTA_UNDYING_SOUL_RIP = 588
ACT_DOTA_UNDYING_TOMBSTONE = 589
ACT_DOTA_WHIRLING_AXES_RANGED = 590
ACT_DOTA_SHALLOW_GRAVE = 591
ACT_DOTA_COLD_FEET = 592
ACT_DOTA_ICE_VORTEX = 593
ACT_DOTA_CHILLING_TOUCH = 594
ACT_DOTA_ENFEEBLE = 595
ACT_DOTA_FATAL_BONDS = 596
ACT_DOTA_MIDNIGHT_PULSE = 597
ACT_DOTA_ANCESTRAL_SPIRIT = 598
ACT_DOTA_THUNDER_STRIKE = 599
ACT_DOTA_KINETIC_FIELD = 600
ACT_DOTA_STATIC_STORM = 601
optional int32 baseline_tick = 1
optional int32 baseline_nr = 2
optional fixed32 send_table_crc = 1
optional uint32 server_count = 2
optional bool is_hltv = 3
optional bool is_replay = 4
optional uint32 friends_id = 5
optional string friends_name = 6
repeated fixed32 custom_files = 7
optional int32 msg_type = 1
optional bytes data = 2
optional int32 code_path = 1
optional string path = 2
optional int32 code_filename = 3
optional string filename = 4
optional fixed32 crc = 5
repeated fixed32 event_mask = 1
optional int32 progress = 1
optional uint32 num_backup_commands = 1
optional uint32 num_new_commands = 2
optional bytes data = 3
optional int32 cookie = 1
optional int32 status_code = 2
optional string name = 3
optional string value = 4
optional bytes data = 1
optional fixed64 xuid = 2
required int32 parent = 2
required int32 index = 3
required int32 serial_num = 4
optional int32 modifier_class = 5
optional int32 ability_level = 6
optional int32 stack_count = 7
optional float creation_time = 8
optional float duration = 9
optional int32 caster = 10
optional int32 ability = 11
optional int32 armor = 12
optional float fade_time = 13
optional bool subtle = 14
optional float channel_time = 15
optional CMsgVector v_start = 16
optional string portal_loop_appear = 18
optional string portal_loop_disappear = 19
optional string hero_loop_appear = 20
optional string hero_loop_disappear = 21
optional int32 movement_speed = 22
optional bool aura = 23
optional int32 activity = 24
optional int32 damage = 25
optional int32 range = 26
optional int32 dd_modifier_index = 27
optional int32 dd_ability_index = 28
Used in: CDOTAUserMsg_CoachHUDPing
optional uint32 x = 1
optional uint32 y = 2
optional string tgtpath = 3
Used in: CDOTAUserMsg_ItemAlert
optional int32 x = 1
optional int32 y = 2
optional int32 itemid = 3
Used in: CDOTAUserMsg_LocationPing
optional int32 x = 1
optional int32 y = 2
optional int32 target = 3
optional bool direct_ping = 4
optional int32 type = 5
Used in: CDOTAUserMsg_MapLine
optional int32 x = 1
optional int32 y = 2
optional bool initial = 3
Used in: CDOTAUserMsg_SendStatPopup
repeated string stat_strings = 2
repeated int32 stat_images = 3
Used in: CDOTAUserMsg_WorldLine
optional int32 x = 1
optional int32 y = 2
optional int32 z = 3
optional bool initial = 4
optional bool end = 5
Used in: CDOTASpeechMatchOnClient
Used in: CDOTAResponseQuerySerialized
required int32 key = 1
optional float val_numeric = 3
optional string val_string = 4
Used in: Fact
Used in: CDOTAUserMsg_UnitEvent
optional int32 concept = 1
optional int32 recipient_type = 2
optional sfixed32 randomseed = 4
optional string message = 1
optional uint32 player_id = 1
optional uint32 ability_id = 2
optional uint32 cooldown_seconds = 4
optional uint32 player_id = 1
optional uint32 ability_id = 2
optional uint32 ability_level = 3
optional string npc_name = 1
optional string npc_dialog = 2
Used in: CDOTAUserMsg_BoosterState
optional uint32 player_id = 1
optional float bonus = 2
optional float event_bonus = 3
optional uint32 bonus_item_id = 4
optional uint32 event_bonus_item_id = 5
optional uint32 player_id = 1
optional string format = 2
optional string message = 3
optional string target = 4
optional uint32 value = 2
optional sint32 playerid_1 = 3
optional sint32 playerid_2 = 4
optional sint32 playerid_3 = 5
optional sint32 playerid_4 = 6
optional sint32 playerid_5 = 7
optional sint32 playerid_6 = 8
optional uint32 player_id = 2
optional uint32 account_id = 3
optional uint32 param_hero_id = 4
(message has no fields)
optional uint32 player_id = 1
optional uint32 index = 1
optional int32 time = 2
optional int32 health = 4
optional uint32 target_name = 2
optional uint32 attacker_name = 3
optional bool attacker_illusion = 4
optional bool target_illusion = 5
optional uint32 inflictor_name = 6
optional int32 value = 7
optional int32 health = 8
optional float time = 9
(message has no fields)
optional uint32 team = 1
optional uint32 gold_value = 2
optional int32 entity_handle = 3
optional int32 timestamp = 4
optional int32 latency = 3
optional int32 entindex = 4
optional int32 particle_index = 5
optional int32 handle = 6
optional CMsgVector2D acceleration = 7
optional float max_speed = 8
optional string message = 1
optional int32 player_id = 2
optional int32 value = 3
optional int32 handle = 1
required int32 entindex = 1
optional bool attacks_only = 2
optional uint32 color = 1
optional float duration = 2
optional CMsgVector direction = 1
optional float duration = 2
repeated uint32 item_defs = 1
repeated uint32 player_ids = 2
optional uint32 prize_list = 3
optional int32 order_id = 1
optional string message = 1
optional uint32 player_id = 1
optional int32 player = 1
optional int32 quality = 2
optional int32 rarity = 3
optional int32 method = 4
optional int32 itemdef = 5
optional int32 item_index = 1
optional uint32 player_id = 1
optional int32 player_id = 1
Used in: CDOTAUserMsg_MiniKillCamInfo
optional uint32 attacker = 1
optional int32 total_damage = 2
Used in: Attacker
optional uint32 ability = 1
optional int32 damage = 2
optional CMsgVector location = 1
optional uint32 color = 2
optional int32 size = 3
optional float duration = 4
optional int32 event_type = 1
optional int32 entity_handle = 2
optional int32 x = 3
optional int32 y = 4
optional int32 duration = 5
optional int32 entity_handle = 1
optional int32 lines = 2
optional int32 value = 2
optional int32 target_player_entindex = 3
optional int32 target_entindex = 4
optional int32 source_player_entindex = 5
required uint32 index = 2
Used in: CDOTAUserMsg_ParticleManager
optional int32 particle_name_index = 1
optional int32 attach_type = 2
optional int32 entity_handle = 3
Used in: CDOTAUserMsg_ParticleManager
optional bool destroy_immediately = 1
Used in: CDOTAUserMsg_ParticleManager
optional bool destroy_immediately = 1
optional int32 entity_handle = 3
Used in: CDOTAUserMsg_ParticleManager
(message has no fields)
Used in: CDOTAUserMsg_ParticleManager
optional int32 control_point = 1
optional CMsgVector position = 2
Used in: CDOTAUserMsg_ParticleManager
optional int32 control_point = 1
optional int32 entity_handle = 2
optional int32 attach_type = 3
optional int32 attachment = 4
optional CMsgVector fallback_position = 5
optional bool include_wearables = 6
Used in: CDOTAUserMsg_ParticleManager
optional int32 control_point = 1
optional CMsgVector position = 2
Used in: CDOTAUserMsg_ParticleManager
optional int32 control_point = 1
optional CMsgVector forward = 2
Used in: CDOTAUserMsg_ParticleManager
optional int32 control_point = 1
optional CMsgVector origin_offset = 2
Used in: CDOTAUserMsg_ParticleManager
optional int32 control_point = 1
optional CMsgVector forward = 2
Used in: CDOTAUserMsg_ParticleManager
optional bool set_frozen = 1
Used in: CDOTAUserMsg_ParticleManager
optional bool should_draw = 1
optional string message = 1
optional int32 player_id = 1
optional string item_name = 2
optional int32 inventory_slot = 3
repeated uint32 reliable_gold = 1
repeated uint32 unreliable_gold = 2
optional string title = 1
optional string text = 2
optional int32 entindex = 3
optional bool close = 4
optional bool reclaimed = 1
optional int32 gametime = 2
optional int32 player_id = 1
optional int32 entindex = 1
optional string name = 2
optional float cooldown = 3
optional int32 name_index = 4
required string header = 1
required string body = 2
optional string param1 = 3
optional string param2 = 4
optional bool tint_screen = 5
optional bool show_no_other_dialogs = 6
optional int32 survey_id = 1
optional uint32 match_id = 2
optional string response_style = 3
optional uint32 teammate_hero_id = 4
optional string teammate_name = 5
required int32 entindex = 1
optional int32 order_type = 2
optional int32 target_index = 3
optional uint32 player_id = 1
optional string winner_name = 1
optional int32 event_type = 2
optional int32 tgt_alpha = 1
optional string heading = 1
optional string emblem = 2
optional string body = 3
optional bool success = 4
(message has no fields)
optional uint32 player_id = 1
optional float pos_x = 2
optional float pos_y = 3
optional float pos_z = 4
optional int32 entity_index = 5
(message has no fields)
optional string name = 1
optional int32 progress = 2
required int32 entity_index = 2
Used in: CDOTAUserMsg_UnitEvent
optional Activity activity = 1
optional int32 slot = 2
optional float fade_in = 3
optional float fade_out = 4
Used in: CDOTAUserMsg_UnitEvent
optional int32 scale = 1
optional int32 x_normal = 2
optional int32 y_normal = 3
Used in: CDOTAUserMsg_UnitEvent
Used in: CDOTAUserMsg_UnitEvent
Used in: CDOTAUserMsg_UnitEvent
optional int32 concept = 1
optional string response = 2
optional int32 recipient_type = 3
optional int32 level = 4
optional bool muteable = 5
Used in: CDOTAUserMsg_UnitEvent
optional int32 slot_type = 1
optional int32 selected_choice = 1
optional string title = 1
optional float duration = 2
optional int32 choice_count = 3
repeated string choices = 4
repeated int32 choice_counts = 1
optional int32 itemid = 1
optional int32 player_id = 2
optional int32 player_id = 1
optional uint32 state = 1
Used in: CDemoClassInfo
optional int32 class_id = 1
optional string network_name = 2
optional string table_name = 3
optional string cmdstring = 1
optional int32 callback_index = 1
optional bytes data = 2
repeated string save_id = 1
required string demo_file_stamp = 1
optional int32 network_protocol = 2
optional string server_name = 3
optional string client_name = 4
optional string map_name = 5
optional string game_directory = 6
optional int32 fullpackets_version = 7
optional bool allow_clientside_entities = 8
optional bool allow_clientside_particles = 9
optional float playback_time = 1
optional int32 playback_ticks = 2
optional int32 playback_frames = 3
optional CGameInfo game_info = 4
Used in: CDemoFullPacket
optional int32 sequence_in = 1
optional int32 sequence_out_ack = 2
optional bytes data = 3
optional bytes data = 1
optional fixed64 steam_id = 2
optional fixed64 signature = 3
optional int32 version = 4
(message has no fields)
Used in: CDemoFullPacket
Used in: table_t
optional string str = 1
optional bytes data = 2
Used in: CDemoStringTables
optional string table_name = 1
repeated items_t items = 2
repeated items_t items_clientside = 3
optional int32 table_flags = 4
(message has no fields)
optional int32 cmd_number = 1
optional bytes data = 2
Used in: CDemoFileInfo
Used in: CGameInfo
optional uint32 match_id = 1
optional int32 game_mode = 2
optional int32 game_winner = 3
optional uint32 leagueid = 5
optional uint32 radiant_team_id = 7
optional uint32 dire_team_id = 8
optional string radiant_team_tag = 9
optional string dire_team_tag = 10
optional uint32 end_time = 11
Used in: CDotaGameInfo
optional bool is_pick = 1
optional uint32 team = 2
optional uint32 hero_id = 3
Used in: CDotaGameInfo
optional string hero_name = 1
optional string player_name = 2
optional bool is_fake_client = 3
optional uint64 steamid = 4
optional int32 game_team = 5
clc_ClientInfo = 8
clc_Move = 9
clc_VoiceData = 10
clc_BaselineAck = 11
clc_ListenEvents = 12
clc_RespondCvarValue = 13
clc_FileCRCCheck = 14
clc_LoadingProgress = 15
clc_SplitPlayerConnect = 16
clc_ClientMessage = 17
Used in: CSVCMsg_CrosshairAngle, CSVCMsg_FixAngle
optional float x = 1
optional float y = 2
optional float z = 3
Used in: CDOTAModifierBuffTableEntry, CDOTAUserMsg_CreateLinearProjectile, CDOTAUserMsg_GlobalLightDirection, CDOTAUserMsg_MinimapDebugPoint, CDOTAUserMsg_NevermoreRequiem, CDOTAUserMsg_ParticleManager.UpdateParticle, CDOTAUserMsg_ParticleManager.UpdateParticleEnt, CDOTAUserMsg_ParticleManager.UpdateParticleFallback, CDOTAUserMsg_ParticleManager.UpdateParticleFwd, CDOTAUserMsg_ParticleManager.UpdateParticleOffset, CDOTAUserMsg_ParticleManager.UpdateParticleOrient, CSVCMsg_BSPDecal, CUserMsg_ShakeDir, CUserMsg_Tilt
optional float x = 1
optional float y = 2
optional float z = 3
Used in: CDOTAUserMsg_CombatHeroPositions, CDOTAUserMsg_CreateLinearProjectile
optional float x = 1
optional float y = 2
Used in: CCLCMsg_SplitPlayerConnect, CNETMsg_SetConVar
Used in: CMsg_CVars
optional string name = 1
optional string value = 2
optional int32 transfer_id = 1
optional string file_name = 2
optional bool is_replay_demo_file = 3
optional bool deny = 4
(message has no fields)
optional uint32 signon_state = 1
optional uint32 spawn_count = 2
optional uint32 num_server_players = 3
repeated string players_networkids = 4
optional string map_name = 5
optional string command = 1
optional uint32 tick = 1
optional uint32 host_computationtime = 4
optional uint32 host_computationtime_std_deviation = 5
optional uint32 host_framestarttime_std_deviation = 6
Used in: CSVCMsgList_GameEvents
Used in: CSVCMsgList_UserMessages
optional int32 decal_texture_index = 2
optional int32 entity_index = 3
optional int32 model_index = 4
optional bool low_priority = 5
optional bool create_on_client = 1
Used in: CSVCMsg_ClassInfo
optional int32 class_id = 1
optional string data_table_name = 2
optional string class_name = 3
optional string name = 1
optional int32 max_entries = 2
optional int32 num_entries = 3
optional bool user_data_fixed_size = 4
optional int32 user_data_size = 5
optional int32 user_data_size_bits = 6
optional int32 flags = 7
optional bytes string_data = 8
optional bool relative = 1
optional int32 tick = 1
optional int32 section = 2
optional int32 total = 3
optional bytes data = 4
Used in: CSVCMsgList_GameEvents.event_t
optional string event_name = 1
optional int32 eventid = 2
Used in: CSVCMsg_GameEvent
optional int32 type = 1
optional string val_string = 2
optional float val_float = 3
optional int32 val_long = 4
optional int32 val_short = 5
optional int32 val_byte = 6
optional bool val_bool = 7
optional uint64 val_uint64 = 8
Used in: CSVCMsg_GameEventList
optional int32 eventid = 1
optional string name = 2
repeated key_t keys = 3
Used in: descriptor_t
optional int32 type = 1
optional string name = 2
optional int32 cookie = 1
optional string cvar_name = 2
optional int32 dialog_type = 1
optional bytes menu_key_values = 2
optional int32 max_entries = 1
optional int32 updated_entries = 2
optional bool is_delta = 3
optional bool update_baseline = 4
optional int32 baseline = 5
optional int32 delta_from = 6
optional bytes entity_data = 7
optional bool pending_full_frame = 8
optional int32 tick = 1
optional int32 messagessize = 2
optional int32 sound_index = 1
optional bool is_end = 1
optional string net_table_name = 2
optional bool needs_decoder = 3
Used in: CSVCMsg_SendTable
optional int32 type = 1
optional string var_name = 2
optional int32 flags = 3
optional int32 priority = 4
optional string dt_name = 5
optional int32 num_elements = 6
optional float low_value = 7
optional float high_value = 8
optional int32 num_bits = 9
optional int32 protocol = 1
optional int32 server_count = 2
optional bool is_dedicated = 3
optional bool is_hltv = 4
optional bool is_replay = 5
optional int32 c_os = 6
optional fixed32 map_crc = 7
optional fixed32 client_crc = 8
optional fixed32 string_table_crc = 9
optional int32 max_clients = 10
optional int32 max_classes = 11
optional int32 player_slot = 12
optional float tick_interval = 13
optional string game_dir = 14
optional string map_name = 15
optional string sky_name = 16
optional string host_name = 17
optional string addon_name = 18
optional int32 entity_index = 1
optional bool reliable_sound = 1
Used in: CSVCMsg_Sounds
optional sint32 origin_x = 1
optional sint32 origin_y = 2
optional sint32 origin_z = 3
optional uint32 volume = 4
optional float delay_value = 5
optional int32 sequence_number = 6
optional int32 entity_index = 7
optional int32 channel = 8
optional int32 pitch = 9
optional int32 flags = 10
optional uint32 sound_num = 11
optional fixed32 sound_num_handle = 12
optional int32 speaker_entity = 13
optional int32 random_seed = 14
optional int32 sound_level = 15
optional bool is_sentence = 16
optional bool is_ambient = 17
optional int32 slot = 2
optional int32 player_index = 3
optional bool reliable = 1
optional int32 num_entries = 2
optional bytes entity_data = 3
optional int32 table_id = 1
optional int32 num_changed_entries = 2
optional bytes string_data = 3
Used in: CSVCMsgList_UserMessages.usermsg_t
optional int32 msg_type = 1
optional bytes msg_data = 2
optional int32 client = 1
optional bool proximity = 2
optional fixed64 xuid = 3
optional int32 audible_mask = 4
optional bytes voice_data = 5
optional int32 quality = 1
optional string codec = 2
optional int32 version = 3
optional uint32 achievement = 1
optional uint32 camera_type = 1
optional float duration = 2
Used in: CUserMsg_CameraTransition
optional string filename = 1
optional int32 attach_ent_index = 2
optional fixed32 hash = 1
optional float duration = 2
optional bool from_player = 3
optional int32 ent_index = 4
optional float current = 1
optional float desired = 1
optional float duration = 2
optional uint32 interpolator = 3
optional float start_blend_time = 4
optional uint32 duration = 1
optional uint32 hold_time = 2
optional uint32 flags = 3
optional fixed32 color = 4
(message has no fields)
optional string message = 1
optional uint32 channel = 1
optional float x = 2
optional float y = 3
optional uint32 color1 = 4
optional uint32 color2 = 5
optional uint32 effect = 6
optional float fade_in_time = 7
optional float fade_out_time = 8
optional float hold_time = 9
optional float fx_time = 10
optional string message = 11
optional string message = 1
repeated string messages = 1
optional uint32 color = 1
optional string text = 2
(message has no fields)
(message has no fields)
optional int32 index = 1
optional int32 data = 2
optional int32 flags = 3
optional uint32 client = 1
optional string text = 2
optional bool chat = 3
optional uint32 client = 1
optional bool chat = 2
optional string format = 3
optional string prefix = 4
optional string text = 5
optional string location = 6
optional int32 player = 1
optional int32 channel = 2
optional string text = 3
optional bool stop = 2
optional string name = 3
Used in: CUserMsg_ShakeDir
optional uint32 command = 1
optional float amplitude = 2
optional float frequency = 3
optional float duration = 4
(message has no fields)
optional int32 num_skips = 1
optional int32 num_players = 2
optional uint32 dest = 1
repeated string param = 2
optional uint32 command = 1
optional bool ease_in_out = 2
optional float duration = 4
optional float time = 5
optional string name = 1
optional bool show = 2
Used in: CUserMsg_VGUIMenu
optional string name = 1
optional string value = 2
repeated int32 audible_players_mask = 1
optional bool player_mod_enabled = 2
optional int32 ent_index = 1
optional int32 menu = 2
optional int32 item = 3
Used in: CDOTAUserMsg_AbilityPing
ABILITY_PING_READY = 1
ABILITY_PING_MANA = 2
ABILITY_PING_COOLDOWN = 3
INFO_COOP_BATTLE_POINTS_RULES = 1
INFO_FROSTIVUS_ABANDON_REMINDER = 2
INFO_RANKED_REMINDER = 3
INFO_COOP_LOW_PRIORITY_PASSIVE_REMINDER = 4
Used in: CDOTAUserMsg_ChatEvent
CHAT_MESSAGE_INVALID = -1
CHAT_MESSAGE_HERO_KILL = 0
CHAT_MESSAGE_HERO_DENY = 1
CHAT_MESSAGE_BARRACKS_KILL = 2
CHAT_MESSAGE_TOWER_KILL = 3
CHAT_MESSAGE_TOWER_DENY = 4
CHAT_MESSAGE_FIRSTBLOOD = 5
CHAT_MESSAGE_STREAK_KILL = 6
CHAT_MESSAGE_BUYBACK = 7
CHAT_MESSAGE_AEGIS = 8
CHAT_MESSAGE_ROSHAN_KILL = 9
CHAT_MESSAGE_COURIER_LOST = 10
CHAT_MESSAGE_COURIER_RESPAWNED = 11
CHAT_MESSAGE_GLYPH_USED = 12
CHAT_MESSAGE_ITEM_PURCHASE = 13
CHAT_MESSAGE_CONNECT = 14
CHAT_MESSAGE_DISCONNECT = 15
CHAT_MESSAGE_DISCONNECT_WAIT_FOR_RECONNECT = 16
CHAT_MESSAGE_DISCONNECT_TIME_REMAINING = 17
CHAT_MESSAGE_DISCONNECT_TIME_REMAINING_PLURAL = 18
CHAT_MESSAGE_RECONNECT = 19
CHAT_MESSAGE_PLAYER_LEFT = 20
CHAT_MESSAGE_SAFE_TO_LEAVE = 21
CHAT_MESSAGE_RUNE_PICKUP = 22
CHAT_MESSAGE_RUNE_BOTTLE = 23
CHAT_MESSAGE_INTHEBAG = 24
CHAT_MESSAGE_SECRETSHOP = 25
CHAT_MESSAGE_ITEM_AUTOPURCHASED = 26
CHAT_MESSAGE_ITEMS_COMBINED = 27
CHAT_MESSAGE_SUPER_CREEPS = 28
CHAT_MESSAGE_CANT_USE_ACTION_ITEM = 29
CHAT_MESSAGE_CHARGES_EXHAUSTED = 30
CHAT_MESSAGE_CANTPAUSE = 31
CHAT_MESSAGE_NOPAUSESLEFT = 32
CHAT_MESSAGE_CANTPAUSEYET = 33
CHAT_MESSAGE_PAUSED = 34
CHAT_MESSAGE_UNPAUSE_COUNTDOWN = 35
CHAT_MESSAGE_UNPAUSED = 36
CHAT_MESSAGE_AUTO_UNPAUSED = 37
CHAT_MESSAGE_YOUPAUSED = 38
CHAT_MESSAGE_CANTUNPAUSETEAM = 39
CHAT_MESSAGE_VOICE_TEXT_BANNED = 41
CHAT_MESSAGE_SPECTATORS_WATCHING_THIS_GAME = 42
CHAT_MESSAGE_REPORT_REMINDER = 43
CHAT_MESSAGE_ECON_ITEM = 44
CHAT_MESSAGE_TAUNT = 45
CHAT_MESSAGE_RANDOM = 46
CHAT_MESSAGE_RD_TURN = 47
CHAT_MESSAGE_DROP_RATE_BONUS = 49
CHAT_MESSAGE_NO_BATTLE_POINTS = 50
CHAT_MESSAGE_DENIED_AEGIS = 51
CHAT_MESSAGE_INFORMATIONAL = 52
CHAT_MESSAGE_AEGIS_STOLEN = 53
CHAT_MESSAGE_ROSHAN_CANDY = 54
CHAT_MESSAGE_ITEM_GIFTED = 55
CHAT_MESSAGE_HERO_KILL_WITH_GREEVIL = 56
CHAT_MESSAGE_HOLDOUT_TOWER_DESTROYED = 57
CHAT_MESSAGE_HOLDOUT_WALL_DESTROYED = 58
CHAT_MESSAGE_HOLDOUT_WALL_FINISHED = 59
CHAT_MESSAGE_PLAYER_LEFT_LIMITED_HERO = 62
CHAT_MESSAGE_ABANDON_LIMITED_HERO_EXPLANATION = 63
CHAT_MESSAGE_DISCONNECT_LIMITED_HERO = 64
CHAT_MESSAGE_LOW_PRIORITY_COMPLETED_EXPLANATION = 65
CHAT_MESSAGE_RECRUITMENT_DROP_RATE_BONUS = 66
CHAT_MESSAGE_FROSTIVUS_SHINING_BOOSTER_ACTIVE = 67
CHAT_MESSAGE_PLAYER_LEFT_AFK = 73
CHAT_MESSAGE_PLAYER_LEFT_DISCONNECTED_TOO_LONG = 74
CHAT_MESSAGE_PLAYER_ABANDONED = 75
CHAT_MESSAGE_PLAYER_ABANDONED_AFK = 76
CHAT_MESSAGE_PLAYER_ABANDONED_DISCONNECTED_TOO_LONG = 77
CHAT_MESSAGE_WILL_NOT_BE_SCORED = 78
CHAT_MESSAGE_WILL_NOT_BE_SCORED_RANKED = 79
CHAT_MESSAGE_WILL_NOT_BE_SCORED_NETWORK = 80
CHAT_MESSAGE_WILL_NOT_BE_SCORED_NETWORK_RANKED = 81
CHAT_MESSAGE_CAN_QUIT_WITHOUT_ABANDON = 82
CHAT_MESSAGE_RANKED_GAME_STILL_SCORED_LEAVERS_GET_LOSS = 83
CHAT_MESSAGE_ABANDON_RANKED_BEFORE_FIRST_BLOOD_PARTY = 84
CHAT_MESSAGE_COMPENDIUM_LEVEL = 85
Used in: CDOTAUserMsg_CombatLogData
DOTA_COMBATLOG_DAMAGE = 0
DOTA_COMBATLOG_HEAL = 1
DOTA_COMBATLOG_MODIFIER_ADD = 2
DOTA_COMBATLOG_MODIFIER_REMOVE = 3
DOTA_COMBATLOG_DEATH = 4
DOTA_COMBATLOG_ABILITY = 5
DOTA_COMBATLOG_ITEM = 6
Used in: CDOTAModifierBuffTableEntry
DOTA_MODIFIER_ENTRY_TYPE_ACTIVE = 1
DOTA_MODIFIER_ENTRY_TYPE_REMOVED = 2
NO_BATTLE_POINTS_WRONG_LOBBY_TYPE = 1
NO_BATTLE_POINTS_PRACTICE_BOTS = 2
NO_BATTLE_POINTS_CHEATS_ENABLED = 3
NO_BATTLE_POINTS_LOW_PRIORITY = 4
Used in: CDOTAUserMsg_OverheadEvent
OVERHEAD_ALERT_GOLD = 0
OVERHEAD_ALERT_DENY = 1
OVERHEAD_ALERT_CRITICAL = 2
OVERHEAD_ALERT_XP = 3
OVERHEAD_ALERT_BONUS_SPELL_DAMAGE = 4
OVERHEAD_ALERT_MISS = 5
OVERHEAD_ALERT_DAMAGE = 6
OVERHEAD_ALERT_EVADE = 7
OVERHEAD_ALERT_BLOCK = 8
OVERHEAD_ALERT_BONUS_POISON_DAMAGE = 9
OVERHEAD_ALERT_HEAL = 10
OVERHEAD_ALERT_MANA_ADD = 11
OVERHEAD_ALERT_MANA_LOSS = 12
OVERHEAD_ALERT_LAST_HIT_EARLY = 13
OVERHEAD_ALERT_LAST_HIT_CLOSE = 14
OVERHEAD_ALERT_LAST_HIT_MISS = 15
Used in: CDOTAUserMsg_ParticleManager
DOTA_PARTICLE_MANAGER_EVENT_CREATE = 0
DOTA_PARTICLE_MANAGER_EVENT_UPDATE = 1
DOTA_PARTICLE_MANAGER_EVENT_UPDATE_FORWARD = 2
DOTA_PARTICLE_MANAGER_EVENT_UPDATE_ORIENTATION = 3
DOTA_PARTICLE_MANAGER_EVENT_UPDATE_FALLBACK = 4
DOTA_PARTICLE_MANAGER_EVENT_UPDATE_ENT = 5
DOTA_PARTICLE_MANAGER_EVENT_UPDATE_OFFSET = 6
DOTA_PARTICLE_MANAGER_EVENT_DESTROY = 7
DOTA_PARTICLE_MANAGER_EVENT_DESTROY_INVOLVING = 8
DOTA_PARTICLE_MANAGER_EVENT_RELEASE = 9
DOTA_PARTICLE_MANAGER_EVENT_LATENCY = 10
DOTA_PARTICLE_MANAGER_EVENT_SHOULD_DRAW = 11
DOTA_PARTICLE_MANAGER_EVENT_FROZEN = 12
UM_AchievementEvent = 1
UM_CloseCaption = 2
UM_CloseCaptionDirect = 3
UM_CurrentTimescale = 4
UM_DesiredTimescale = 5
UM_Fade = 6
UM_GameTitle = 7
UM_Geiger = 8
UM_HintText = 9
UM_HudMsg = 10
UM_HudText = 11
UM_KeyHintText = 12
UM_MessageText = 13
UM_RequestState = 14
UM_ResetHUD = 15
UM_Rumble = 16
UM_SayText = 17
UM_SayText2 = 18
UM_SayTextChannel = 19
UM_Shake = 20
UM_ShakeDir = 21
UM_StatsCrawlMsg = 22
UM_StatsSkipState = 23
UM_TextMsg = 24
UM_Tilt = 25
UM_Train = 26
UM_VGUIMenu = 27
UM_VoiceMask = 28
UM_VoiceSubtitle = 29
UM_SendAudio = 30
UM_CameraTransition = 31
UM_MAX_BASE = 63
Used in: CDOTAUserMsg_ChatWheel
k_EDOTA_CW_Ok = 0
k_EDOTA_CW_Care = 1
k_EDOTA_CW_GetBack = 2
k_EDOTA_CW_NeedWards = 3
k_EDOTA_CW_Stun = 4
k_EDOTA_CW_Help = 5
k_EDOTA_CW_Push = 6
k_EDOTA_CW_GoodJob = 7
k_EDOTA_CW_Missing = 8
k_EDOTA_CW_Missing_Top = 9
k_EDOTA_CW_Missing_Mid = 10
k_EDOTA_CW_Missing_Bottom = 11
k_EDOTA_CW_Go = 12
k_EDOTA_CW_Initiate = 13
k_EDOTA_CW_Follow = 14
k_EDOTA_CW_Group_Up = 15
k_EDOTA_CW_Spread_Out = 16
k_EDOTA_CW_Split_Farm = 17
k_EDOTA_CW_Attack = 18
k_EDOTA_CW_BRB = 19
k_EDOTA_CW_Dive = 20
k_EDOTA_CW_OMW = 21
k_EDOTA_CW_Get_Ready = 22
k_EDOTA_CW_Bait = 23
k_EDOTA_CW_Heal = 24
k_EDOTA_CW_Mana = 25
k_EDOTA_CW_OOM = 26
k_EDOTA_CW_Skill_Cooldown = 27
k_EDOTA_CW_Ulti_Ready = 28
k_EDOTA_CW_Enemy_Returned = 29
k_EDOTA_CW_All_Missing = 30
k_EDOTA_CW_Enemy_Incoming = 31
k_EDOTA_CW_Invis_Enemy = 32
k_EDOTA_CW_Enemy_Had_Rune = 33
k_EDOTA_CW_Split_Push = 34
k_EDOTA_CW_Coming_To_Gank = 35
k_EDOTA_CW_Request_Gank = 36
k_EDOTA_CW_Fight_Under_Tower = 37
k_EDOTA_CW_Deny_Tower = 38
k_EDOTA_CW_Buy_Courier = 39
k_EDOTA_CW_Upgrade_Courier = 40
k_EDOTA_CW_Need_Detection = 41
k_EDOTA_CW_They_Have_Detection = 42
k_EDOTA_CW_Buy_TP = 43
k_EDOTA_CW_Reuse_Courier = 44
k_EDOTA_CW_Deward = 45
k_EDOTA_CW_Building_Mek = 46
k_EDOTA_CW_Building_Pipe = 47
k_EDOTA_CW_Stack_And_Pull = 48
k_EDOTA_CW_Pull = 49
k_EDOTA_CW_Pulling = 50
k_EDOTA_CW_Stack = 51
k_EDOTA_CW_Jungling = 52
k_EDOTA_CW_Roshan = 53
k_EDOTA_CW_Affirmative = 54
k_EDOTA_CW_Wait = 55
k_EDOTA_CW_Pause = 56
k_EDOTA_CW_Current_Time = 57
k_EDOTA_CW_Check_Runes = 58
k_EDOTA_CW_Smoke_Gank = 59
k_EDOTA_CW_GLHF = 60
k_EDOTA_CW_Nice = 61
k_EDOTA_CW_Thanks = 62
k_EDOTA_CW_Sorry = 63
k_EDOTA_CW_No_Give_Up = 64
k_EDOTA_CW_Just_Happened = 65
k_EDOTA_CW_Game_Is_Hard = 66
k_EDOTA_CW_New_Meta = 67
k_EDOTA_CW_My_Bad = 68
k_EDOTA_CW_Regret = 69
k_EDOTA_CW_Relax = 70
k_EDOTA_CW_MissingHero = 71
k_EDOTA_CW_ReturnedHero = 72
Used in: CDOTAMsg_SendStatPopup
k_EDOTA_SPT_Textline = 0
k_EDOTA_SPT_Basic = 1
k_EDOTA_SPT_Poll = 2
DEM_Error = -1
DEM_Stop = 0
DEM_FileHeader = 1
DEM_FileInfo = 2
DEM_SyncTick = 3
DEM_SendTables = 4
DEM_ClassInfo = 5
DEM_StringTables = 6
DEM_Packet = 7
DEM_SignonPacket = 8
DEM_ConsoleCmd = 9
DEM_CustomData = 10
DEM_CustomDataCallbacks = 11
DEM_UserCmd = 12
DEM_FullPacket = 13
DEM_SaveGame = 14
DEM_Max = 15
DEM_IsCompressed = 112
Used in: CDOTAUserMsg_UnitEvent
DOTA_UNIT_SPEECH = 0
DOTA_UNIT_SPEECH_MUTE = 1
DOTA_UNIT_ADD_GESTURE = 2
DOTA_UNIT_REMOVE_GESTURE = 3
DOTA_UNIT_REMOVE_ALL_GESTURES = 4
DOTA_UNIT_FADE_GESTURE = 6
DOTA_UNIT_SPEECH_CLIENTSIDE_RULES = 7
DOTA_UM_AddUnitToSelection = 64
DOTA_UM_AIDebugLine = 65
DOTA_UM_ChatEvent = 66
DOTA_UM_CombatHeroPositions = 67
DOTA_UM_CombatLogData = 68
DOTA_UM_CombatLogShowDeath = 70
DOTA_UM_CreateLinearProjectile = 71
DOTA_UM_DestroyLinearProjectile = 72
DOTA_UM_DodgeTrackingProjectiles = 73
DOTA_UM_GlobalLightColor = 74
DOTA_UM_GlobalLightDirection = 75
DOTA_UM_InvalidCommand = 76
DOTA_UM_LocationPing = 77
DOTA_UM_MapLine = 78
DOTA_UM_MiniKillCamInfo = 79
DOTA_UM_MinimapDebugPoint = 80
DOTA_UM_MinimapEvent = 81
DOTA_UM_NevermoreRequiem = 82
DOTA_UM_OverheadEvent = 83
DOTA_UM_SetNextAutobuyItem = 84
DOTA_UM_SharedCooldown = 85
DOTA_UM_SpectatorPlayerClick = 86
DOTA_UM_TutorialTipInfo = 87
DOTA_UM_UnitEvent = 88
DOTA_UM_ParticleManager = 89
DOTA_UM_BotChat = 90
DOTA_UM_HudError = 91
DOTA_UM_ItemPurchased = 92
DOTA_UM_Ping = 93
DOTA_UM_ItemFound = 94
DOTA_UM_CharacterSpeakConcept = 95
DOTA_UM_SwapVerify = 96
DOTA_UM_WorldLine = 97
DOTA_UM_TournamentDrop = 98
DOTA_UM_ItemAlert = 99
DOTA_UM_HalloweenDrops = 100
DOTA_UM_ChatWheel = 101
DOTA_UM_ReceivedXmasGift = 102
DOTA_UM_UpdateSharedContent = 103
DOTA_UM_TutorialRequestExp = 104
DOTA_UM_TutorialPingMinimap = 105
DOTA_UM_GamerulesStateChanged = 106
DOTA_UM_ShowSurvey = 107
DOTA_UM_TutorialFade = 108
DOTA_UM_AddQuestLogEntry = 109
DOTA_UM_SendStatPopup = 110
DOTA_UM_TutorialFinish = 111
DOTA_UM_SendRoshanPopup = 112
DOTA_UM_SendGenericToolTip = 113
DOTA_UM_SendFinalGold = 114
DOTA_UM_CustomMsg = 115
DOTA_UM_CoachHUDPing = 116
DOTA_UM_ClientLoadGridNav = 117
DOTA_UM_AbilityPing = 118
DOTA_UM_ShowGenericPopup = 119
DOTA_UM_VoteStart = 120
DOTA_UM_VoteUpdate = 121
DOTA_UM_VoteEnd = 122
DOTA_UM_BoosterState = 123
DOTA_UM_WillPurchaseAlert = 124
DOTA_UM_TutorialMinimapPosition = 125
DOTA_UM_PlayerMMR = 126
DOTA_UM_AbilitySteal = 127
DOTA_UM_CourierKilledAlert = 128
Used in: CNETMsg_Disconnect
NETWORK_DISCONNECT_INVALID = 0
NETWORK_DISCONNECT_SHUTDOWN = 1
NETWORK_DISCONNECT_DISCONNECT_BY_USER = 2
NETWORK_DISCONNECT_DISCONNECT_BY_SERVER = 3
NETWORK_DISCONNECT_LOST = 4
NETWORK_DISCONNECT_OVERFLOW = 5
NETWORK_DISCONNECT_STEAM_BANNED = 6
NETWORK_DISCONNECT_STEAM_INUSE = 7
NETWORK_DISCONNECT_STEAM_TICKET = 8
NETWORK_DISCONNECT_STEAM_LOGON = 9
NETWORK_DISCONNECT_STEAM_AUTHCANCELLED = 10
NETWORK_DISCONNECT_STEAM_AUTHALREADYUSED = 11
NETWORK_DISCONNECT_STEAM_AUTHINVALID = 12
NETWORK_DISCONNECT_STEAM_VACBANSTATE = 13
NETWORK_DISCONNECT_STEAM_LOGGED_IN_ELSEWHERE = 14
NETWORK_DISCONNECT_STEAM_VAC_CHECK_TIMEDOUT = 15
NETWORK_DISCONNECT_STEAM_DROPPED = 16
NETWORK_DISCONNECT_STEAM_OWNERSHIP = 17
NETWORK_DISCONNECT_SERVERINFO_OVERFLOW = 18
NETWORK_DISCONNECT_TICKMSG_OVERFLOW = 19
NETWORK_DISCONNECT_STRINGTABLEMSG_OVERFLOW = 20
NETWORK_DISCONNECT_DELTAENTMSG_OVERFLOW = 21
NETWORK_DISCONNECT_TEMPENTMSG_OVERFLOW = 22
NETWORK_DISCONNECT_SOUNDSMSG_OVERFLOW = 23
NETWORK_DISCONNECT_SNAPSHOTOVERFLOW = 24
NETWORK_DISCONNECT_SNAPSHOTERROR = 25
NETWORK_DISCONNECT_RELIABLEOVERFLOW = 26
NETWORK_DISCONNECT_BADDELTATICK = 27
NETWORK_DISCONNECT_NOMORESPLITS = 28
NETWORK_DISCONNECT_TIMEDOUT = 29
NETWORK_DISCONNECT_DISCONNECTED = 30
NETWORK_DISCONNECT_LEAVINGSPLIT = 31
NETWORK_DISCONNECT_DIFFERENTCLASSTABLES = 32
NETWORK_DISCONNECT_BADRELAYPASSWORD = 33
NETWORK_DISCONNECT_BADSPECTATORPASSWORD = 34
NETWORK_DISCONNECT_HLTVRESTRICTED = 35
NETWORK_DISCONNECT_NOSPECTATORS = 36
NETWORK_DISCONNECT_HLTVUNAVAILABLE = 37
NETWORK_DISCONNECT_HLTVSTOP = 38
NETWORK_DISCONNECT_KICKED = 39
NETWORK_DISCONNECT_BANADDED = 40
NETWORK_DISCONNECT_KICKBANADDED = 41
NETWORK_DISCONNECT_HLTVDIRECT = 42
NETWORK_DISCONNECT_PURESERVER_CLIENTEXTRA = 43
NETWORK_DISCONNECT_PURESERVER_MISMATCH = 44
NETWORK_DISCONNECT_USERCMD = 45
NETWORK_DISCONNECT_REJECTED_BY_GAME = 46
Used in: CSVCMsg_SplitScreen
MSG_SPLITSCREEN_ADDUSER = 0
MSG_SPLITSCREEN_REMOVEUSER = 1
net_NOP = 0
net_Disconnect = 1
net_File = 2
net_SplitScreenUser = 3
net_Tick = 4
net_StringCmd = 5
net_SetConVar = 6
net_SignonState = 7
SIGNONSTATE_NONE = 0
SIGNONSTATE_CHALLENGE = 1
SIGNONSTATE_CONNECTED = 2
SIGNONSTATE_NEW = 3
SIGNONSTATE_PRESPAWN = 4
SIGNONSTATE_SPAWN = 5
SIGNONSTATE_FULL = 6
SIGNONSTATE_CHANGELEVEL = 7
svc_ServerInfo = 8
svc_SendTable = 9
svc_ClassInfo = 10
svc_SetPause = 11
svc_CreateStringTable = 12
svc_UpdateStringTable = 13
svc_VoiceInit = 14
svc_VoiceData = 15
svc_Print = 16
svc_Sounds = 17
svc_SetView = 18
svc_FixAngle = 19
svc_CrosshairAngle = 20
svc_BSPDecal = 21
svc_SplitScreen = 22
svc_UserMessage = 23
svc_EntityMessage = 24
svc_GameEvent = 25
svc_PacketEntities = 26
svc_TempEntities = 27
svc_Prefetch = 28
svc_Menu = 29
svc_GameEventList = 30
svc_GetCvarValue = 31
svc_PacketReliable = 32
svc_FullFrameSplit = 33
Used in: CCLCMsg_VoiceData, CSVCMsg_VoiceData
VOICEDATA_FORMAT_STEAM = 0
VOICEDATA_FORMAT_ENGINE = 1