Proto commits in tordanik/OSM2World

These 13 commits are when the Protocol Buffers files have changed:

Commit:7f6f904
Author:Tobias Knerr

Rename Target to Output when referring to output formats

The documentation is generated from this commit.

Commit:13976f7
Author:Tobias Knerr

Flatten package names by removing "core"

Commit:fa8c769
Author:Tobias Knerr

Split codebase into modules: core, desktop, opengl

Commit:540214a
Author:Tobias Knerr
Committer:Tobias Knerr

Update .proto to support PBR, level of detail and other features * Include additional textures for PBR * Use data URI for procedural textures * Support doubleSided materials * Define a minimum and maximum level of detail

Commit:0aa7aea
Author:Tobias Knerr
Committer:Tobias Knerr

Extend proto schema to support animations

Commit:b81c5b7
Author:Tobias Knerr

Store InstanceGeometry positions directly, not by index

Commit:708fa97
Author:Tobias Knerr
Committer:Tobias Knerr

Mark locations for parked cars in the WebGL protobuf

Commit:c6d231f
Author:Tobias Knerr
Committer:Tobias Knerr

Implement instancing for the WebGL protobuf and use it for Trees

Commit:d1443cd
Author:Tobias Knerr
Committer:Tobias Knerr

Implement shape extrusion for the WebGL protobuf

Commit:b40076e
Author:Tobias Knerr
Committer:Tobias Knerr

Update .proto to support instancing, extrusion and texCoord functions

Commit:a12510a
Author:Tobias Knerr
Committer:Tobias Knerr

Add WorldObject types to protobuf export

Commit:a9a3d78
Author:Tobias Knerr
Committer:Tobias Knerr

Add support for most material features to WebGL protobuf

Commit:bb48a2f
Author:Tobias Knerr
Committer:Tobias Knerr

Start implementing a protobuf target for the WebGL frontend