Get desktop application:
View/edit binary Protocol Buffers messages
Used in: Component
optional string animation_name = 1
optional string mesh_name = 2
optional bool loop = 3
optional bool play = 4
Used in: Component
optional bool looping = 1
optional string audio_name = 2
optional bool playing = 3
optional uint32 volume = 4
required string command = 1
repeated string arguments = 2
required uint64 id = 1
required uint64 commandID = 2
optional uint64 lastStateID = 3
repeated string commandList = 6
Used in: Component
optional bool disable_deactivation = 1
optional bool disable_rotation = 2
oneof shape
optional float mass = 6
Used in: CollisionBody
required float radius = 1
required float height = 2
Used in: CollisionBody
required float radius = 1
Used in: Entity, User.EntityData
Used in: Component
oneof memory
bytes ram = 2
bytes zram = 5
optional string rom_file = 4
Used in: Computer
Used in: CPU
repeated uint32 registers = 1
required uint32 pc = 2
required uint32 wait_cycles = 3
required uint32 int_msg = 4
required bool interrupt = 5
required bool step_mode = 6
required bool skiping = 7
required bool sleeping = 8
Used in: CPU
repeated uint32 registers = 1
required uint32 pc = 2
required uint32 wait_cycles = 3
required uint32 int_msg = 4
required bool interrupt = 5
required bool step_mode = 6
required bool skiping = 7
required bool sleeping = 8
Used in: Computer
required uint32 slot = 1
oneof device
Used in: Computer.Device
(message has no fields)
Used in: Computer.Device
optional bytes text_buffer = 1
optional bytes font_buffer = 2
required uint32 buffer_ptr = 3
required uint32 font_ptr = 4
required uint32 vsync_msg = 5
required uint32 a = 6
required uint32 b = 7
required uint32 d = 8
required uint32 e = 9
Used in: GameStateUpdate
required uint64 id = 1
repeated Component components = 2
repeated string entity_file_list = 1
required uint64 state_id = 1
required uint64 command_id = 2
required uint64 timestamp = 3
repeated Entity entity = 7
Used in: Component
optional float color_x = 1
optional float color_y = 2
optional float color_z = 3
optional float ambient_intensity = 4
optional float diffuse_intensity = 5
optional float cutoff = 7
Used in: Light
optional float constant = 1
optional float linear = 2
optional float exponential = 3
optional float x = 1
optional float y = 2
optional float z = 3
Used in: Component
optional string script_name = 1
Used in: ClientCommands
optional bool forward = 1
optional bool backward = 2
optional bool leftStrafe = 3
optional bool rightStrafe = 4
Used in: Light
optional float x = 1
optional float y = 2
optional float z = 3
Used in: ClientCommands
required float x = 1
required float y = 2
required float z = 3
required float w = 4
Used in: Component, Renderable
optional float x = 1
optional float y = 2
optional float z = 3
Used in: Component, Renderable
optional float i = 1
optional float j = 2
optional float k = 3
optional float r = 4
Used in: Component
optional string shader_name = 1
optional string mesh_name = 2
optional bool hidden = 3
optional Position position = 4
optional Quaternion orientation = 5
repeated User users = 1
required World world = 2
Used in: CollisionBody, Component
optional float x = 1
optional float y = 2
optional float z = 3
Used in: SaveGame
required string id = 1
required string username = 2
Used in: User
required string username = 1
required string password = 2
Used in: Component
optional float linear_x = 1
optional float linear_y = 2
optional float linear_z = 3
optional float angular_x = 4
optional float angular_y = 5
optional float angular_z = 6
Used in: Component
Used in: Component
Used in: SaveGame
repeated string entity_file_list = 1