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repeated string name = 1
optional string selected_algorithm = 2
optional uint32 undetected_armor_delay = 3
optional string camera_name = 4
Used in: ConstraintSetConfig
required float width = 1
required float height = 2
Used in: ArmorDetectionAlgorithms
required float offset_x = 1
required float offset_y = 2
required float offset_z = 3
required float offset_pitch = 4
required float offset_yaw = 5
required bool enable_debug = 1
required bool enable_neon = 2
required bool using_hsv = 3
required Threshold threshold = 4
required ArmorSize armor_size = 5
required EnemyColor enemy_color = 6
Used in: ConstraintSetConfig
Used in: ArmorDetectionAlgorithms
optional float init_v = 1
optional float init_k = 2
Used in: ConstraintSetConfig
required uint32 max_wait_fps = 1
required float min_pulse_angle = 2
required uint32 min_num = 3
Used in: ConstraintSetConfig
required float light_max_aspect_ratio = 1
required float light_min_area = 2
required float light_max_angle = 3
required float light_max_angle_diff = 4
required float armor_max_angle = 5
required float armor_min_area = 6
required float armor_max_aspect_ratio = 7
required float armor_max_pixel_val = 8
required float armor_max_stddev = 9
required float armor_max_mean = 10
required float color_thread = 11
required float blue_thread = 12
required float red_thread = 13