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#### Introduction The Byte Stream API enables a client to read and write a stream of bytes to and from a resource. Resources have names, and these names are supplied in the API calls below to identify the resource that is being read from or written to. All implementations of the Byte Stream API export the interface defined here: * `Read()`: Reads the contents of a resource. * `Write()`: Writes the contents of a resource. The client can call `Write()` multiple times with the same resource and can check the status of the write by calling `QueryWriteStatus()`. #### Service parameters and metadata The ByteStream API provides no direct way to access/modify any metadata associated with the resource. #### Errors The errors returned by the service are in the Google canonical error space.
`Read()` is used to retrieve the contents of a resource as a sequence of bytes. The bytes are returned in a sequence of responses, and the responses are delivered as the results of a server-side streaming RPC.
Response object for ByteStream.Read.
A portion of the data for the resource. The service **may** leave `data` empty for any given `ReadResponse`. This enables the service to inform the client that the request is still live while it is running an operation to generate more data.
`Write()` is used to send the contents of a resource as a sequence of bytes. The bytes are sent in a sequence of request protos of a client-side streaming RPC. A `Write()` action is resumable. If there is an error or the connection is broken during the `Write()`, the client should check the status of the `Write()` by calling `QueryWriteStatus()` and continue writing from the returned `committed_size`. This may be less than the amount of data the client previously sent. Calling `Write()` on a resource name that was previously written and finalized could cause an error, depending on whether the underlying service allows over-writing of previously written resources. When the client closes the request channel, the service will respond with a `WriteResponse`. The service will not view the resource as `complete` until the client has sent a `WriteRequest` with `finish_write` set to `true`. Sending any requests on a stream after sending a request with `finish_write` set to `true` will cause an error. The client **should** check the `WriteResponse` it receives to determine how much data the service was able to commit and whether the service views the resource as `complete` or not.
Request object for ByteStream.Write.
The name of the resource to write. This **must** be set on the first `WriteRequest` of each `Write()` action. If it is set on subsequent calls, it **must** match the value of the first request.
The offset from the beginning of the resource at which the data should be written. It is required on all `WriteRequest`s. In the first `WriteRequest` of a `Write()` action, it indicates the initial offset for the `Write()` call. The value **must** be equal to the `committed_size` that a call to `QueryWriteStatus()` would return. On subsequent calls, this value **must** be set and **must** be equal to the sum of the first `write_offset` and the sizes of all `data` bundles sent previously on this stream. An incorrect value will cause an error.
If `true`, this indicates that the write is complete. Sending any `WriteRequest`s subsequent to one in which `finish_write` is `true` will cause an error.
A portion of the data for the resource. The client **may** leave `data` empty for any given `WriteRequest`. This enables the client to inform the service that the request is still live while it is running an operation to generate more data.
`QueryWriteStatus()` is used to find the `committed_size` for a resource that is being written, which can then be used as the `write_offset` for the next `Write()` call. If the resource does not exist (i.e., the resource has been deleted, or the first `Write()` has not yet reached the service), this method returns the error `NOT_FOUND`. The client **may** call `QueryWriteStatus()` at any time to determine how much data has been processed for this resource. This is useful if the client is buffering data and needs to know which data can be safely evicted. For any sequence of `QueryWriteStatus()` calls for a given resource name, the sequence of returned `committed_size` values will be non-decreasing.
Request object for ByteStream.QueryWriteStatus.
Used as request type in: ByteStream.QueryWriteStatus
Used as field type in:
The name of the resource whose write status is being requested.
Response object for ByteStream.QueryWriteStatus.
Used as response type in: ByteStream.QueryWriteStatus
Used as field type in:
The number of bytes that have been processed for the given resource.
`complete` is `true` only if the client has sent a `WriteRequest` with `finish_write` set to true, and the server has processed that request.
Request object for ByteStream.Read.
Used as request type in: ByteStream.Read
Used as field type in:
The name of the resource to read.
The offset for the first byte to return in the read, relative to the start of the resource. A `read_offset` that is negative or greater than the size of the resource will cause an `OUT_OF_RANGE` error.
The maximum number of `data` bytes the server is allowed to return in the sum of all `ReadResponse` messages. A `read_limit` of zero indicates that there is no limit, and a negative `read_limit` will cause an error. If the stream returns fewer bytes than allowed by the `read_limit` and no error occurred, the stream includes all data from the `read_offset` to the end of the resource.
Response object for ByteStream.Write.
Used as response type in: ByteStream.Write
Used as field type in:
The number of bytes that have been processed for the given resource.