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Used in: Player
float walk_speed = 1
float fly_speed = 2
bool may_fly = 3
bool flying = 4
bool invulnerable = 5
bool may_build = 6
bool instabuild = 7
Used in: Player, Vehicle
string id = 1
optional Vector3d pos = 2
optional Vector3d motion = 3
optional Vector2f rotation = 4
float fall_distance = 5
uint32 fire = 6
uint32 air = 7
bool on_ground = 8
bool no_gravity = 9
bool invulnerable = 10
int32 portal_cooldown = 11
optional Uuid uuid = 12
optional string custom_name = 13
bool custom_name_visible = 14
bool silent = 15
bool glowing = 16
Used in: Player
SURVIVAL = 0
CREATIVE = 1
ADVENTURE = 2
SPECTATOR = 3
Used in: Player
int32 count = 1
uint32 slot = 2
string id = 3
Used in: Players
GameType previous_game_type = 2
int64 score = 3
string dimension = 4
uint32 selected_item_slot = 5
optional Item selected_item = 6
optional string spawn_dimension = 7
int64 spawn_x = 8
int64 spawn_y = 9
int64 spawn_z = 10
optional bool spawn_forced = 11
uint32 sleep_timer = 12
float food_exhaustion_level = 13
float food_saturation_level = 14
uint32 food_tick_timer = 15
uint32 xp_level = 16
float xp_p = 17
int32 xp_total = 18
int32 xp_seed = 19
repeated Item inventory = 20
repeated Item ender_items = 21
optional Abilities abilities = 22
optional Vector3d entered_nether_position = 23
optional Vehicle root_vehicle = 24
optional Entity shoulder_entity_left = 25
optional Entity shoulder_entity_right = 26
bool seen_credits = 27
optional RecipeBook recipe_book = 28
Used in: Player
repeated string recipes = 1
repeated string to_be_displayed = 2
bool is_filtering_craftable = 3
bool is_gui_open = 4
bool is_furnace_filtering_craftable = 5
bool is_furnace_gui_open = 6
bool is_blasting_furnace_filtering_craftable = 7
bool is_blasting_furnace_gui_open = 8
bool is_smoker_filtering_craftable = 9
bool is_smoker_gui_open = 10
Used in: Entity, Vehicle
uint32 x0 = 1
uint32 x1 = 2
uint32 x2 = 3
uint32 x3 = 4
Used in: Entity
Used in: Entity, Player
double x = 1
double y = 2
double z = 3
Used in: Player