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Used in: TerrainUpdate
Used in: Update
uint32 damage = 1
uint32 entity_id = 2
optional EntityType entity_type = 3
optional Guidance guidance = 4
optional uint32 player_id = 5
repeated bool reloads = 6
optional Transform transform = 7
repeated uint32 turret_angles = 8
Used in: Contact
ARLEIGH_BURKE = 0
BISMARCK = 1
CLEMENCEAU = 2
FLETCHER = 3
G5 = 4
IOWA = 5
KOLKATA = 6
OSA = 7
YASEN = 8
ZUBR = 9
Used in: Contact
uint32 angle = 1
bool submerge = 2
int32 velocity = 3
Used in: Update
optional ChunkId chunk_id = 1
bytes data = 2
Used in: Contact
int32 altitude = 1
uint32 angle = 2
optional Vector2f position = 3
int32 velocity = 4
Used in: Updates
repeated Contact contacts = 1
uint32 score = 2
float world_radius = 3
repeated TerrainUpdate terrain_updates = 4
Used in: Transform