package amun

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View/edit binary Protocol Buffers messages

message Circle

debug.proto:24

Used in: Visualization

message Color

debug.proto:5

Used in: Pen, Visualization

message Command

command.proto:234

message CommandAmun

command.proto:155

Used in: Command

message CommandControl

command.proto:96

Used in: Command

message CommandDebuggerInput

command.proto:175

Used in: Command

message CommandDebuggerInputDisable

command.proto:168

Used in: CommandDebuggerInput

(message has no fields)

message CommandDebuggerInputLine

command.proto:171

Used in: CommandDebuggerInput

message CommandPlayback

command.proto:209

Used in: Command

message CommandRecord

command.proto:225

Used in: Command

message CommandReferee

command.proto:40

Used in: Command

enum CommandReferee.EventsConfig

command.proto:41

Used in: CommandReferee

message CommandReplay

command.proto:198

Used in: Command

message CommandSimulator

command.proto:31

Used in: Command

message CommandStrategy

command.proto:82

Used in: Command, CommandReplay

message CommandStrategyAutomaticEntrypoints

command.proto:63

Used in: CommandStrategy

message CommandStrategyAutomaticEntrypoints.EntrypointForStage

command.proto:64

Used in: CommandStrategyAutomaticEntrypoints

message CommandStrategyChangeOption

command.proto:150

the UI may not store the option state, therefore only single values will be changed (by hand)

Used in: CommandAmun

message CommandStrategyClose

command.proto:76

Used in: CommandStrategy

(message has no fields)

message CommandStrategyLoad

command.proto:71

Used in: CommandStrategy

message CommandStrategyTriggerDebugger

command.proto:79

Used in: CommandStrategy

(message has no fields)

message CommandTracking

command.proto:137

WARNING: if tracking parameters are added in the ui, it must be checked if they are necessary for the trackig replay (and if they are they must be saved in status packages)

Used in: Command

message CommandTransceiver

command.proto:117

Used in: Command

enum DebugSource

debug.proto:88

Used in: DebugValues

message DebugValue

debug.proto:71

Used in: DebugValues

message DebugValues

debug.proto:119

Used in: Status

enum DebuggerInputTarget

command.proto:162

Used in: CommandDebuggerInput

message DebuggerOutput

debug.proto:107

Used in: DebugValues

message Flag

command.proto:207

Used in: CommandPlayback, CommandRecord

(message has no fields)

message GameEventScanProgress

status.proto:187

Used in: UiResponse

message GameState

gamestate.proto:8

Used in: Status

enum GameState.State

gamestate.proto:9

Used in: GameState

message GitInfo

status.proto:32

Used in: Status

enum GitInfo.Kind

status.proto:33

Used in: GitInfo

message HostAddress

command.proto:104

Used in: Command, CommandTransceiver

message ImageVisualization

debug.proto:50

Used in: Visualization

message LogGameEvent

status.proto:182

Used in: GameEventScanProgress

message LogPlaybackInfo

status.proto:171

Used in: UiResponse

message LogfileOpenInfo

status.proto:177

Used in: UiResponse

message LoggingInfo

status.proto:166

Used in: UiResponse

message MetricValue

debug.proto:111

Used in: DebugValues

message OptionStatus

status.proto:85

tells the strategy and ui if an option is enabled or not

Used in: StatusAmun

message Path

debug.proto:39

Used in: Visualization

message PauseSimulatorCommand

command.proto:192

Used in: Command

enum PauseSimulatorReason

command.proto:181

Used in: PauseSimulatorCommand

message Pen

debug.proto:12

Used in: Visualization

enum Pen.Style

debug.proto:13

Used in: Pen

message PlotValue

debug.proto:83

Used in: DebugValues

message Point

debug.proto:30

Used in: Path, Polygon, Rectangle

message Polygon

debug.proto:35

Used in: Visualization

message PortBindError

status.proto:80

Used in: StatusAmun

message Rectangle

debug.proto:43

Used in: ImageVisualization

message RobotMoveCommand

command.proto:13

Used in: Command, UserInput

message RobotValue

debug.proto:101

Used in: DebugValues

message SimulatorNetworking

command.proto:109

Used in: CommandTransceiver

message SimulatorSetup

command.proto:19

Used in: CommandSimulator

message SimulatorWorstCaseVision

command.proto:24

Used in: CommandSimulator

message Status

status.proto:110

The status message is dumped for log replay -> take care not to break compatibility! WARNING: every message containing timestamps must be rewritten in the logcutter

Used in: UiResponse

message StatusAmun

status.proto:101

Used in: Status

message StatusGameController

status.proto:90

Used in: StatusAmun

enum StatusGameController.GameControllerState

status.proto:91

Used in: StatusGameController

message StatusLog

debug.proto:78

Used in: DebugValues

message StatusStrategy

status.proto:20

Used in: Status, StatusStrategyWrapper

enum StatusStrategy.STATE

status.proto:21

Used in: StatusStrategy

message StatusStrategyWrapper

status.proto:47

Used in: Status

enum StatusStrategyWrapper.StrategyType

status.proto:48

Used in: StatusStrategyWrapper

message StatusTransceiver

status.proto:72

Used in: Status

message StrategyOption

status.proto:15

sent out by the strategy to tell that it offers this option

Used in: StatusStrategy

message Timing

status.proto:59

Used in: Status

message TransceiverConfiguration

command.proto:100

Used in: CommandTransceiver

message UiResponse

status.proto:148

This message can be used for pure user-ui-response. It will be cut out when writing to log, therefore modifications can be done without breaking log compatibility. DO NOT use this message for information that could be useful in a logfile! DO NOT add a UIResponse to a normal Status, send a NEW STATUS instead.

Used in: Status

message UserInput

userinput.proto:8

for strategy

Used in: Status

message VirtualFieldTransform

command.proto:126

Used in: CommandTracking

message Visualization

debug.proto:59

Used in: DebugValues