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message GameEventProposalGroup

ssl_gc_referee_message.proto:222

List of matching proposals

Used in: SSL_Referee

enum HullColor

ssl_gc_referee_message.proto:244

HullColor is the color of the hull of the robots of a team

Used in: SSL_Referee.TeamInfo, gameController.Change.UpdateTeamState, gameController.TeamInfo

enum MatchType

ssl_gc_referee_message.proto:232

MatchType is a meta information about the current match for easier log processing

Used in: SSL_Referee, gameController.Change.UpdateConfig, gameController.State

message Old_Refbox_Game_Event

old_refbox_game_event.proto:8

a game event that caused a referee command

Used in: amun.GameState

enum Old_Refbox_Game_Event.GameEventType

old_refbox_game_event.proto:10

Used in: Old_Refbox_Game_Event

message Old_Refbox_Game_Event.Originator

old_refbox_game_event.proto:94

information about an originator

Used in: Old_Refbox_Game_Event

enum Old_Refbox_Game_Event.Team

old_refbox_game_event.proto:87

a team

Used in: Originator

message RealismConfigErForce

ssl_simulation_custom_erforce_realism.proto:7

Realism configuration for ER-Force simulator this message is stored in human readable form for saved ui settings therefore do NOT modify field names without changing them in the config files

Used in: amun.CommandSimulator

message SSL_BallModelChipFixedLoss

ssl_geometry.proto:120

Fixed-Loss model for chipped balls. Uses fixed damping factors for xy and z direction per hop.

Used in: SSL_GeometryModels

message SSL_BallModelStraightTwoPhase

ssl_geometry.proto:109

Two-Phase model for straight-kicked balls. There are two phases with different accelerations during the ball kicks: 1. Sliding 2. Rolling The full model is described in the TDP of ER-Force from 2016, which can be found here: https://ssl.robocup.org/wp-content/uploads/2019/01/2016_ETDP_ER-Force.pdf

Used in: SSL_GeometryModels

message SSL_DetectionBall

ssl_detection.proto:3

Used in: SSL_DetectionFrame

message SSL_DetectionFrame

ssl_detection.proto:39

Used in: SSL_WrapperPacket

message SSL_DetectionRobot

ssl_detection.proto:20

Used in: SSL_DetectionFrame

message SSL_FieldCircularArc

ssl_geometry.proto:29

Represents a field marking as a circular arc segment represented by center point, a start angle, an end angle, and an arc thickness.

Used in: SSL_GeometryFieldSize

message SSL_FieldLineSegment

ssl_geometry.proto:14

Represents a field marking as a line segment represented by a start point p1, and end point p2, and a line thickness. The start and end points are along the center of the line, so the thickness of the line extends by thickness / 2 on either side of the line.

Used in: SSL_GeometryFieldSize

enum SSL_FieldShapeType

ssl_geometry.proto:140

Used in: SSL_FieldCircularArc, SSL_FieldLineSegment

message SSL_GeometryCameraCalibration

ssl_geometry.proto:83

Used in: SSL_GeometryData, amun.SimulatorSetup

message SSL_GeometryData

ssl_geometry.proto:134

Used in: SSL_WrapperPacket, gameController.CiInput, sslsim.SimulatorConfig

message SSL_GeometryFieldSize

ssl_geometry.proto:46

Used in: SSL_GeometryData

message SSL_GeometryModels

ssl_geometry.proto:129

Used in: SSL_GeometryData

message SSL_Referee

ssl_gc_referee_message.proto:6

Each UDP packet contains one of these messages.

Used in: gameController.CiOutput

enum SSL_Referee.Command

ssl_gc_referee_message.proto:78

These are the "fine" states of play on the field. Deprecated variants use the proper keyword upstream, but this causes an unfixable (in our Protobuf version) warning in the generated headers

Used in: SSL_Referee

message SSL_Referee.Point

ssl_gc_referee_message.proto:180

The coordinates of the Designated Position. These are measured in millimetres and correspond to SSL-Vision coordinates. These fields are always either both present (in the case of a ball placement command) or both absent (in the case of any other command).

Used in: SSL_Referee, amun.GameState

enum SSL_Referee.Stage

ssl_gc_referee_message.proto:19

These are the "coarse" stages of the game.

Used in: SSL_Referee, amun.CommandStrategyAutomaticEntrypoints.EntrypointForStage, amun.GameState, gameController.Change.ChangeStage, gameController.State

message SSL_Referee.TeamInfo

ssl_gc_referee_message.proto:130

Information about a single team.

Used in: SSL_Referee, amun.GameState

message SSL_WrapperPacket

ssl_wrapper.proto:5

Used in: world.State

message Vector2f

ssl_geometry.proto:3

A 2D float vector.

Used in: SSL_FieldCircularArc, SSL_FieldLineSegment

message grSim_BallReplacement

grsim_replacement.proto:12

Used in: grSim_Replacement

message grSim_Commands

grsim_commands.proto:18

Used in: grSim_Packet

message grSim_Packet

grsim_packet.proto:6

message grSim_Replacement

grsim_replacement.proto:19

Used in: grSim_Packet

message grSim_RobotReplacement

grsim_replacement.proto:3

Used in: grSim_Replacement

message grSim_Robot_Command

grsim_commands.proto:3

Used in: grSim_Commands