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rolling friction
bounce friction
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scaled by factor 100
Time [ns] the vision needed to process this frame from receiving to sending
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deprecated = 5
Width of the goal substitution area (distance from goal line center plus boundary width to boundary walls) in m
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in [m] and [rad], in the global coordinate system
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touching counts anywhere on the robot; both the dribbler and the robot body
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robot states predicted with help of the desired trajectory (if available)
deprecated, use world_source instead
This actually contains information, whether any vision data was received since the last tracking reset.
robot states predicted without trajectories, only from vision data
debug information from the simulator
data for tracking replay and vision extraction
Currently unused. Remains here since saved Typescript situtations have this field saved, and they don't compile without it. This field has seen multiple other uses in the past: - It used to be the whole vision latency. - It used to be the vision latency without the vision processing time (which was calculated during runtime) - It used to be a user-defined latency [ns], added to the determined vision latency.
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scaled by factor 100
Time [ns] the vision needed to process this frame from receiving to sending
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