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Used in: State
required float p_x = 1
required float p_y = 2
optional float p_z = 6
required float v_x = 3
required float v_y = 4
optional float v_z = 7
optional float touchdown_x = 8
optional float touchdown_y = 9
optional bool is_bouncing = 10
Used in: Ball
required int64 time = 1
required float p_x = 2
required float p_y = 3
optional float derived_z = 10
optional float v_x = 5
optional float v_y = 6
optional float system_delay = 7
optional float time_diff_scaled = 8
optional uint32 camera_id = 9
optional float area = 11
optional int64 vision_processing_time = 12
Used in: amun.CommandTracking, amun.SimulatorSetup
required float line_width = 1
required float field_width = 2
required float field_height = 3
required float boundary_width = 4
required float goal_width = 6
required float goal_depth = 7
required float goal_wall_width = 8
required float center_circle_radius = 9
required float defense_radius = 10
required float defense_stretch = 11
required float free_kick_from_defense_dist = 12
required float penalty_spot_from_field_line_dist = 13
required float penalty_line_from_spot_dist = 14
required float goal_height = 15
optional float defense_width = 16
optional float defense_height = 17
Used in: Geometry
Used in: Geometry
TYPE_2014 = 1
TYPE_2018 = 2
Used in: SimRobot
required float real = 1
required float i = 2
required float j = 3
required float k = 4
Used in: State
required uint32 id = 1
required float p_x = 2
required float p_y = 3
required float phi = 4
required float v_x = 5
required float v_y = 6
required float omega = 7
Used in: Robot
required int64 time = 1
required float p_x = 2
required float p_y = 3
required float phi = 4
optional float v_x = 5
optional float v_y = 6
optional float system_delay = 7
optional float time_diff_scaled = 8
optional float omega = 9
optional uint32 camera_id = 10
optional int64 vision_processing_time = 11
Used in: SimulatorState
required float p_x = 1
required float p_y = 2
required float p_z = 3
required float v_x = 4
required float v_y = 5
required float v_z = 6
optional float angular_x = 7
optional float angular_y = 8
optional float angular_z = 9
Used in: SimulatorState
required uint32 id = 1
required float p_x = 2
required float p_y = 3
required float p_z = 4
required Quaternion rotation = 5
required float v_x = 6
required float v_y = 7
required float v_z = 8
required float r_x = 9
required float r_y = 10
required float r_z = 11
optional bool touches_ball = 12
optional float angle = 13
Used in: amun.CommandSimulator, State
required int64 time = 1
optional Ball ball = 2
repeated Robot yellow = 3
repeated Robot blue = 4
optional bool is_simulated = 6
optional bool has_vision_data = 7
optional TrackingAOI tracking_aoi = 9
repeated Robot simple_tracking_yellow = 11
repeated Robot simple_tracking_blue = 12
repeated int64 vision_frame_times = 14
optional int64 system_delay = 15
optional WorldSource world_source = 16
Used in: amun.CommandTracking, State
required float x1 = 1
required float y1 = 2
required float x2 = 3
required float y2 = 4
Used in: State
INTERNAL_SIMULATION = 1
EXTERNAL_SIMULATION = 2
REAL_LIFE = 3