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* Requests attaching detection sensor to the target entity.
Used in:
Configuration of the detection sensor.
* Response of attaching detection sensor to the target entity.
Used in:
Result of [AttachDetectionSensorRequest](#AttachDetectionSensorRequest)
* Requests attaching a imu sensor to the target entity.
Used in:
Configuration of the imu sensor.
* Requests attaching a imu sensor to the target entity.
Used in:
Result of [AttachImuSensorRequest](#AttachImuSensorRequest)
* Requests attaching a lidar sensor to the target entity.
Used in:
Configuration of the lidar sensor.
* Response of attaching a lidar sensor to the target entity.
Used in:
Result of [AttachLidarSensorRequest](#AttachLidarSensorRequest)
* Requests attaching detection sensor to the target entity.
Used in:
Configuration of the occupancy grid sensor.
* Response of attaching occupancy grid sensor to the target entity.
Used in:
Result of [AttachOccupancyGridSensorRequest](#AttachOccupancyGridRequest)
* Requests attaching a traffic light detector emulator.
Used in:
Configuration of the traffic light detector emulator.
* Response of attaching a traffic light detector emulator.
Used in:
Result of [AttachPseudoTrafficLightDetectorRequest](#AttachPseudoTrafficLightDetectorRequest)
* Requests despawning entity.
Used in:
Name of the entity you want to despawn.
* Response of despawning entity.
Used in:
Result of [DespawnEntityRequest](#DespawnEntityRequest)
* Parameter configuration of the detection sensor
Used in:
Name of the entity which you want to attach detection sensor.
Update duration of the detection sensor. (unit : second)
Sensor detection range. (unit : meter)
Autoware architecture type.
If false, simulator publish detection result only lidar ray was hit. If true, simulator publish detection result of entities in range.
standard deviation of position noise.
random_seed for noise generation.
probability of lost recognition. (0.0 ~ 1.0)
object recognition delay. (unit : second) It delays only the position recognition.
object recognition ground truth delay. (unit : second) It delays only the position recognition.
* Entity status passed over the protobuf interface
Used in:
Type of the entity.
subtype of the entity.
Current simulation time.
Name of the entity.
Action status of the entity.
Pose in map coordinate of the entity.
* Parameter configuration of the imu sensor
Used in:
Name of the entity which you want to attach imu.
Frame ID for the IMU sensor
If true, gravity will be added to the acceleration vector
If true, as seed will be used the passed value, if not it will be random
Seed for random number generator
The standard deviation for orientation noise (normal distribution, mean = 0.0)
The standard deviation for angular velocity noise (normal distribution, mean = 0.0)
The standard deviation for linear acceleration noise (normal distribution, mean = 0.0)
* Requests initializing simulation.
Used in:
Realtime factor of the simulation.
Step time of the simulation.
Simulation time at initialization
ROS time at initialization
Path to lanelet2 map file
* Result of initializing simulation.
Used in:
Result of [InitializeRequest](#InitializeRequest)
* Parameter configuration of the lidar sensor
Used in:
Name of the entity which you want to attach lidar.
Horizontal resolutions of the lidar. (unit : radian)
Vertical resolutions of the lidar. (unit : radian)
Scan duration of the lidar. (unit: second)
Autoware architecture type.
lidar sensor delay. (unit : second) It delays publishing timing.
* Parameter configuration of the occupancy grid sensor
Used in:
Name of the entity which you want to attach detection sensor.
Update duration of the detection sensor. (unit : second)
Resolution of the occupancy grid. (unit : meter)
Width of the occupancy grid. (unit : pixel)
Height of the occupancy grid. (unit : pixel)
Autoware architecture type.
Sensor detection range. (unit : meter)
If false, simulator publish detection result only lidar ray was hit. If true, simulator publish detection result of entities in range.
* Parameter configuration of the traffic light detector emulator
Used in:
Autoware architecture type.
* Result of the request
Used in:
, , , , , , , , , , , , ,If true, the request was succeeded
Description of why the request was failed.
* Universal message for Request
* Universal message for Response
* Requests spawning misc object entity
Used in:
Parameters of misc object entity.
Asset key of the entity simulator entity
Entity initial pose
* Response of spawning misc object entity
Used in:
Result of [SpawnPedestrianEntityResponse](#SpawnPedestrianEntityResponse)
* Requests spawning pedestrian entity.
Used in:
Parameters of pedestrian entity.
Asset key of the entity simulator entity
Entity initial pose
* Response of spawning vehicle entity.
Used in:
Result of [SpawnPedestrianEntityResponse](#SpawnPedestrianEntityResponse)
* Requests spawning vehicle entity.
Used in:
Parameters of vehicle entity.
If true, the entity is Ego vehicle. (Autoware vehicle.)
Asset key of the entity simulator entity
Entity initial pose
Entity initial speed
* Response of spawning vehicle entity.
Used in:
Result of [SpawnVehicleEntityResponse](#SpawnVehicleEntityResponse)
Used in:
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TrafficLightRegulatoryElement ids based on TrafficLight id
* Requests updating entity status.
Used in:
List of updated entity status in traffic simulator.
Npc logic started flag
* Response of updating entity status.
Used in:
Result of [UpdateEntityStatusRequest](#UpdateEntityStatusRequest)
List of updated entity status in sensor/dynamics simulator
* Requests updating simulation frame.
Used in:
* Response of updating simulation frame.
Used in:
Result of [UpdateFrameRequest](#UpdateFrameRequest)
* Requests updating simulation step time.
Used in:
* Response of updating simulation step time.
Used in:
Result of [UpdateStepTimeRequest](#UpdateStepTimeRequest)
* Requests updating traffic lights in simulation.
Used in:
* Response of updating traffic lights in simulation.
Used in:
Result of [DespawnEntityRequest](#DespawnEntityRequest)
* Updated entity status by the simulator.
Used in:
Name of the entity.
Action status of the entity.
Pose of the entity in the map coordinate.