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int32 gachaId = 1
int32 gachaPricePhaseId = 2
int32 execCount = 3
string consumeUserWeaponUuid = 4
repeated int32 gachaId = 1
repeated int32 gachaLabelType = 1
bool available = 1
int32 todaysCurrentDrawCount = 2
int32 dailyMaxCount = 3
map<string, data.DiffData> diffUserData = 99
string placementName = 1
string rewardName = 2
string rewardAmount = 3
Used in: ConvertedGachaMedal
int32 consumableItemId = 1
int32 count = 2
Used in: GetGachaListResponse
Used in: DrawResponse
optional GachaItem gachaItem = 1
optional GachaItem gachaItemBonus = 2
int32 duplicationBonusGrade = 3
repeated GachaBonus duplicationBonus = 4
optional GachaBonus medalBonus = 5
bool isTarget = 6
Used in: DrawResponse, GetGachaListResponse, GetGachaResponse, ResetBoxGachaResponse
int32 gachaId = 1
int32 gachaLabelType = 2
int32 gachaModeType = 4
int32 gachaAutoResetType = 5
int32 gachaAutoResetPeriod = 6
bool isUserGachaUnlock = 9
int32 relatedMainQuestChapterId = 16
int32 relatedEventQuestChapterId = 17
int32 promotionMovieAssetId = 18
int32 gachaMedalId = 19
int32 gachaDecorationType = 20
int32 sortOrder = 21
bool isInactive = 22
int32 informationId = 23
bytes gachaMode = 24
Used in: DrawGachaOddsItem, DrawResponse, GachaPricePhase
int32 possessionType = 1
int32 possessionId = 2
int32 count = 3
Used in: DrawGachaOddsItem
int32 possessionType = 1
int32 possessionId = 2
int32 count = 3
int32 promotionOrder = 4
bool isNew = 5
string gachaAssetName = 1
int32 gachaBoxGroupId = 1
int32 boxNumber = 2
int32 currentBoxNumber = 3
string gachaAssetName = 4
int32 gachaPricePhaseId = 5
int32 gachaStepGroupId = 1
int32 stepNumber = 2
int32 currentStepNumber = 3
string naviCharacterCommentAssetName = 4
string gachaAssetName = 5
int32 currentLoopCount = 6
Used in: GachaPricePhase
int32 fixedRarityTypeLowerLimit = 1
int32 fixedCount = 2
Used in: Gacha
int32 gachaPricePhaseId = 1
bool isEnabled = 2
int32 limitExecCount = 4
int32 userExecCount = 5
int32 gachaBadgeType = 6
int32 priceType = 7
int32 priceId = 8
int32 price = 9
int32 regularPrice = 10
int32 drawCount = 11
int32 eachMaxExecCount = 12
repeated GachaBonus gachaBonus = 13
Used in: Gacha
int32 gachaUnlockConditionType = 1
int32 conditionValue = 2
Used in: DrawResponse, gameplay.CheckBeforeGamePlayResponse
Used in: RewardDrawResponse
int32 possessionType = 1
int32 possessionId = 2
int32 count = 3
bool isNew = 4