An open-source server implementation for mobile game NieR Reincarnation.
Open MariesWonderland.slnx and run the project.
The server listens on the standard HTTP and HTTPS ports on localhost:
http://localhost (port 80) - used for HTTP asset servinghttps://localhost (port 443) - used for gRPC (HTTP/2)The game communicates over gRPC (HTTP/2). You do not need ngrok or an external tunnel if your emulator or device can reach your machine directly.
http(s)://<your-host>.Ensure any network path supports HTTP/2 for gRPC traffic on port 443.
Server settings live in src/appsettings.development.json:
{
"Server": {
"Paths": {
"AssetDatabase": "<path to extracted asset revisions>",
"MasterDatabase": "<path to extracted master data>",
"ResourcesBaseUrl": "http://<your-host>/aaaaaaaaaaaaaaaaaaaaaaaa"
},
"Data": {
"LatestMasterDataVersion": "1234567890",
"UserDataPath": "Data/UserData"
}
}
}
ResourcesBaseUrl value must be exactly 43 characters long./aaaaaaaa... handler) so its expected length matches your new value.src/ .NET 10 gRPC + HTTP server
proto/ protobuf service definitions
Services/ gRPC service implementations
Data/ in-memory data stores (master + user)
Models/ entity and type definitions
Extensions/ DI, HTTP, and gRPC helpers
Configuration/ strongly-typed options
Http/ HTTP API handlers (asset serving, etc.)
Interceptors/ gRPC interceptors (diff, logging, auth)
Helpers/ shared game logic helpers
tests/ xUnit test project
Infrastructure/ shared test base classes and fixtures
Interceptors/ interceptor unit tests
See DISCLAIMER.md.