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int64 opponentPlayerId = 1
bool isVictory = 2
int32 beforePvpPoint = 1
int32 beforeRank = 2
int32 afterPvpPoint = 3
int32 afterRank = 4
int32 pvpGradeOneMatchRewardId = 5
int32 pvpGradeGroupId = 6
map<string, data.DiffData> diffUserData = 99
repeated RankingUser rankingUser = 1
int32 userCount = 2
int32 rankingPosition = 3
map<string, data.DiffData> diffUserData = 99
int32 attackWinCount = 1
int32 attackLoseCount = 2
int32 attackPvpPoint = 3
int32 defenseWinRatePermil = 4
int32 defensePvpPoint = 5
map<string, data.DiffData> diffUserData = 99
int32 currentSeasonId = 1
int32 pvpPoint = 2
int32 rank = 3
map<string, data.DiffData> diffUserData = 99
int64 opponentPlayerId = 1
int32 useDeckNumber = 2
Used in: DeckCharacter, WeaponInfo
int32 abilityId = 1
int32 level = 2
Used in: DeckCharacter, WeaponInfo
int32 statusCalculationType = 1
int32 hp = 2
int32 attack = 3
int32 vitality = 4
int32 agility = 5
int32 criticalRatio = 6
int32 criticalAttack = 7
Used in: GetAttackLogListResponse, GetDefenseLogListResponse
int64 playerId = 1
string name = 2
int32 pvpPoint = 3
int32 deckPower = 4
repeated int32 deckCostumeId = 5
bool isVictory = 6
int32 fluctuatedPvpPoint = 8
int32 rank = 9
Used in: DeckCharacter
int32 abilityId = 1
int32 level = 2
Used in: DeckCharacter
int32 statusCalculationType = 1
int32 hp = 2
int32 attack = 3
int32 vitality = 4
int32 agility = 5
int32 criticalRatio = 6
int32 criticalAttack = 7
Used in: DeckCharacter
int32 companionId = 1
int32 level = 2
Used in: DeckCharacter
int32 costumeId = 1
int32 limitBreakCount = 2
int32 level = 3
int32 activeSkillLevel = 4
int32 characterLevel = 5
int32 costumeLotteryEffectUnlockedSlotCount = 6
Used in: DeckCharacter
int32 statusCalculationType = 1
int32 hp = 2
int32 attack = 3
int32 vitality = 4
int32 agility = 5
int32 criticalRatio = 6
int32 criticalAttack = 7
Used in: DeckCharacter
int32 abilityId = 1
int32 level = 2
Used in: DeckCharacter
int32 statusCalculationType = 1
int32 hp = 2
int32 attack = 3
int32 vitality = 4
int32 agility = 5
int32 criticalRatio = 6
int32 criticalAttack = 7
Used in: StartBattleResponse
Used in: GetMatchingListResponse, UpdateMatchingListResponse
int64 playerId = 1
string name = 2
int32 pvpPoint = 3
int32 rank = 4
int32 deckPower = 5
repeated int32 deckMainWeaponAttributeType = 6
int32 mostPowerfulCostumeId = 7
Used in: DeckCharacter
int32 partsId = 1
int32 level = 2
int32 partsMainStatusId = 3
Used in: PartsInfo
int32 level = 1
int32 statusKindType = 2
int32 statusCalculationType = 3
int32 statusChangeValue = 4
Used in: GetRankingResponse
int32 rank = 1
int64 playerId = 2
string name = 3
int32 pvpPoint = 4
int32 deckPower = 5
int32 favoriteCostumeId = 6
Used in: GetTopDataResponse, reward.ReceivePvpRewardResponse
int32 targetSeasonId = 1
int32 rank = 2
int32 pvpSeasonRankRewardGroupId = 3
Used in: DeckCharacter
int32 statusCalculationType = 1
int32 hp = 2
int32 attack = 3
int32 vitality = 4
int32 agility = 5
int32 criticalRatio = 6
int32 criticalAttack = 7
Used in: DeckCharacter
Used in: WeaponInfo
int32 abilityId = 1
int32 level = 2
Used in: DeckCharacter
int32 weaponId = 1
int32 limitBreakCount = 2
int32 level = 3
Used in: WeaponInfo
int32 skillId = 1
int32 level = 2
Used in: GetTopDataResponse, reward.ReceivePvpRewardResponse
int32 targetSeasonId = 1
int32 pvpPoint = 2
int32 pvpGradeWeeklyRewardGroupId = 3
Used in: GetTopDataResponse, reward.ReceivePvpRewardResponse
int32 targetSeasonId = 1
int32 rank = 2
int32 pvpWeeklyRankRewardGroupId = 3