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* Requests attaching detection sensor to the target entity.
Used in:
Configuration of the detection sensor.
* Response of attaching detection sensor to the target entity.
Used in:
Result of [AttachDetectionSensorRequest](#AttachDetectionSensorRequest)
* Requests attaching a lidar sensor to the target entity.
Used in:
Configuration of the lidar sensor.
* Response of attaching a lidar sensor to the target entity.
Used in:
Result of [AttachLidarSensorRequest](#AttachLidarSensorRequest)
* Requests attaching detection sensor to the target entity.
Used in:
Configuration of the occupancy grid sensor.
* Response of attaching occupancy grid sensor to the target entity.
Used in:
Result of [AttachOccupancyGridSensorRequest](#AttachOccupancyGridRequest)
* Requests attaching a traffic light detector emulator.
Used in:
Configuration of the traffic light detector emulator.
* Response of attaching a traffic light detector emulator.
Used in:
Result of [AttachPseudoTrafficLightDetectorRequest](#AttachPseudoTrafficLightDetectorRequest)
* Requests despawning entity.
Used in:
Name of the entity you want to despawn.
* Response of despawning entity.
Used in:
Result of [DespawnEntityRequest](#DespawnEntityRequest)
* Parameter configuration of the detection sensor
Used in:
Name of the entity which you want to attach detection sensor.
Update duration of the detection sensor. (unit : second)
Sensor detection range. (unit : meter)
Autoware architecture type.
If false, simulator publish detection result only lidar ray was hit. If true, simulator publish detection result of entities in range.
standard deviation of position noise.
random_seed for noise generation.
probability of lost recognition. (0.0 ~ 1.0)
object recognition delay. (unit : second) It delays only the position recognition.
object recognition ground truth delay. (unit : second) It delays only the position recognition.
* Entity status passed over the protobuf interface
Used in:
Type of the entity.
subtype of the entity.
Current simulation time.
Name of the entity.
Action status of the entity.
Pose in map coordinate of the entity.
* Request to make an entity follow a trajectory.
Used in:
* Response whether the entity's trajectory following request has been accepted.
Used in:
* Requests initializing simulation.
Used in:
Realtime factor of the simulation.
Step time of the simulation.
Simulation time at initialization
ROS time at initialization
Path to lanelet2 map file
* Result of initializing simulation.
Used in:
Result of [InitializeRequest](#InitializeRequest)
* Parameter configuration of the lidar sensor
Used in:
Name of the entity which you want to attach lidar.
Horizontal resolutions of the lidar. (unit : radian)
Vertical resolutions of the lidar. (unit : radian)
Scan duration of the lidar. (unit: second)
Autoware architecture type.
lidar sensor delay. (unit : second) It delays publishing timing.
* Parameter configuration of the occupancy grid sensor
Used in:
Name of the entity which you want to attach detection sensor.
Update duration of the detection sensor. (unit : second)
Resolution of the occupancy grid. (unit : meter)
Width of the occupancy grid. (unit : pixel)
Height of the occupancy grid. (unit : pixel)
Autoware architecture type.
Sensor detection range. (unit : meter)
If false, simulator publish detection result only lidar ray was hit. If true, simulator publish detection result of entities in range.
* Parameter configuration of the traffic light detector emulator
Used in:
Autoware architecture type.
* Result of the request
Used in:
, , , , , , , , , , , , ,If true, the request was succeeded
Description of why the request was failed.
* Universal message for Request
* Universal message for Response
* Requests spawning misc object entity
Used in:
Parameters of misc object entity.
Asset key of the entity simulator entity
Entity initial pose
* Response of spawning misc object entity
Used in:
Result of [SpawnPedestrianEntityResponse](#SpawnPedestrianEntityResponse)
* Requests spawning pedestrian entity.
Used in:
Parameters of pedestrian entity.
Asset key of the entity simulator entity
Entity initial pose
* Response of spawning vehicle entity.
Used in:
Result of [SpawnPedestrianEntityResponse](#SpawnPedestrianEntityResponse)
* Requests spawning vehicle entity.
Used in:
Parameters of vehicle entity.
If true, the entity is Ego vehicle. (Autoware vehicle.)
Asset key of the entity simulator entity
Entity initial pose
Entity initial speed
* Response of spawning vehicle entity.
Used in:
Result of [SpawnVehicleEntityResponse](#SpawnVehicleEntityResponse)
Used in:
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* Requests updating entity status.
Used in:
List of updated entity status in traffic simulator.
Npc logic started flag
* Response of updating entity status.
Used in:
Result of [UpdateEntityStatusRequest](#UpdateEntityStatusRequest)
List of updated entity status in sensor/dynamics simulator
* Requests updating simulation frame.
Used in:
* Response of updating simulation frame.
Used in:
Result of [UpdateFrameRequest](#UpdateFrameRequest)
* Requests updating simulation step time.
Used in:
* Response of updating simulation step time.
Used in:
Result of [UpdateStepTimeRequest](#UpdateStepTimeRequest)
* Requests updating traffic lights in simulation.
Used in:
* Response of updating traffic lights in simulation.
Used in:
Result of [DespawnEntityRequest](#DespawnEntityRequest)
* Updated entity status by the simulator.
Used in:
Name of the entity.
Action status of the entity.
Pose of the entity in the map coordinate.